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location New York, NY
age 28
visits member for 3 years, 9 months
seen Feb 21 at 17:20

Apr
8
comment What are the basics in game architecture? How do you create your game skeleton such that it doesn't stay in your way?
MVC is not really used in game architectures. In fact, I've never met a professional game engine even remotely using MVC. I've encountered some MVP in production code, and then promptly helped gut it because it was holding back development. I'd encourage you to read this: amazon.com/Game-Engine-Architecture-Jason-Gregory/dp/1568814135 as a means of helping out
Apr
7
awarded  Editor
Apr
7
revised Improving Processes in One-Man GameDev Shops
added 1070 characters in body
Apr
4
answered Improving Processes in One-Man GameDev Shops
Mar
30
answered Camera Control Techniques in Games
Mar
24
comment Which would a game development company prefer; UDK experience or C++ game projects?
We ported as much code as possible from UnrealScript to native at my past job. Having solid C++ skills is definitely far more important, especially since it applies to non-UE3 houses.
Mar
21
awarded  Critic
Mar
21
answered Is it possible to program the entire logic and flow of a game without ever touching a graphic's engine?
Mar
21
answered Do you need a license for weapon models?
Mar
18
answered I.T. degree for game programming?
Mar
2
awarded  Nice Answer
Feb
28
answered How portal 2 can be so cross-platform? (pc,osx,xbox,ps3)
Feb
25
answered How to go from mainstream to indie development?
Feb
24
answered Why don't C++ Game Developers use the boost library?
Feb
1
answered Does C# have a future in games development?
Jan
27
comment What are the most commonly used programming languages?
Totally, you're correct. Sadly, there aren't a lot of those games that are being monetized. But, yes, that would be correct to add to the list.
Jan
24
awarded  Nice Answer
Jan
5
comment what do you think about Ogre3d as first time engine for first time 3d Game
Up voted. I completely agree that the correct way to learn game programming is to start with OpenGL, a small scene graph, asset manager, etc. and work from there. Honestly, if you can't build a small 2D engine or simple 3D engine from OpenGL, you probably won't be able to handle Ogre3D. They're both complex, it's just a different level of complexity. Understanding how an engine works at its core, or a renderer, will benefit you in the long run. You've spent 15 years working with C++, why rush learning game programming?
Jan
5
answered How does Blizzard manage to support Mac OS and Windows in their games?
Sep
20
answered Where can I find resouces for developing an “Intro to Game Development” class at a Community College?