| bio | website | |
|---|---|---|
| location | New York, NY | |
| age | 27 | |
| visits | member for | 2 years, 10 months |
| seen | Feb 28 at 1:42 | |
| stats | profile views | 185 |
|
Nov 19 |
awarded | Good Answer |
|
Jul 14 |
awarded | Yearling |
|
Jun 8 |
awarded | Constituent |
|
Jun 8 |
awarded | Caucus |
|
Jan 14 |
awarded | Enlightened |
|
Jan 14 |
awarded | Nice Answer |
|
Nov 20 |
awarded | Nice Answer |
|
Oct 28 |
answered | Searching for the right engine for a simple FPS |
|
Sep 21 |
comment |
Cost of game development and maintenance of an MMORPG Yeah, an engineer getting paid $25k/year will get you a lot of useless code. I think this is a pretty atrocious "general" estimate. I have to agree with other users: this question is impossible to answer without further details. An "MMO" can cost $20k to $100m depending on the scope. |
|
Aug 30 |
comment |
What makes a computer opponent feel alive? I wish I could up-vote this SO MUCH MORE. I've worked on two triple-A FPS's and can't emphasize how important quality animations (peeking, gesturing, moving) and audio (saying intent, questioning, conversing) are to creating a great environment. AI isn't about beating the player, it's about conveying realism, a huge portion of realism is how we move and sound. |
|
Aug 30 |
comment |
Is game development a super elite club? Every game company I've worked for (EA, THQ, Arkadium) has paid for ad space as well as head hunters. The fact is, there's a dearth of experienced developers. The important word in there is "experienced." |
|
Aug 24 |
awarded | Quorum |
|
Jul 25 |
awarded | Nice Answer |
|
Jul 15 |
awarded | Yearling |
|
Apr 13 |
awarded | Commentator |
|
Apr 13 |
comment |
Competing with C++ for games programming C++ is a high level language, as is C. Assembly is low level. Now, C++ is higher level than C is, just as C# is higher than C++ and Ruby/Python are higher than C#. |
|
Apr 13 |
answered | Game companies - Involvement of programmers in the design process |
|
Apr 8 |
comment |
What are the basics in game architecture? How do you create your game skeleton such that it doesn't stay in your way? MVC is not really used in game architectures. In fact, I've never met a professional game engine even remotely using MVC. I've encountered some MVP in production code, and then promptly helped gut it because it was holding back development. I'd encourage you to read this: amazon.com/Game-Engine-Architecture-Jason-Gregory/dp/1568814135 as a means of helping out |
|
Apr 7 |
awarded | Editor |
|
Apr 7 |
revised |
Improving Processes in One-Man GameDev Shops added 1070 characters in body |