1,624 reputation
612
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location New York, NY
age 27
visits member for 2 years, 10 months
seen Feb 28 at 1:42
stats profile views 185

Nov
19
awarded  Good Answer
Jul
14
awarded  Yearling
Jun
8
awarded  Constituent
Jun
8
awarded  Caucus
Jan
14
awarded  Enlightened
Jan
14
awarded  Nice Answer
Nov
20
awarded  Nice Answer
Oct
28
answered Searching for the right engine for a simple FPS
Sep
21
comment Cost of game development and maintenance of an MMORPG
Yeah, an engineer getting paid $25k/year will get you a lot of useless code. I think this is a pretty atrocious "general" estimate. I have to agree with other users: this question is impossible to answer without further details. An "MMO" can cost $20k to $100m depending on the scope.
Aug
30
comment What makes a computer opponent feel alive?
I wish I could up-vote this SO MUCH MORE. I've worked on two triple-A FPS's and can't emphasize how important quality animations (peeking, gesturing, moving) and audio (saying intent, questioning, conversing) are to creating a great environment. AI isn't about beating the player, it's about conveying realism, a huge portion of realism is how we move and sound.
Aug
30
comment Is game development a super elite club?
Every game company I've worked for (EA, THQ, Arkadium) has paid for ad space as well as head hunters. The fact is, there's a dearth of experienced developers. The important word in there is "experienced."
Aug
24
awarded  Quorum
Jul
25
awarded  Nice Answer
Jul
15
awarded  Yearling
Apr
13
awarded  Commentator
Apr
13
comment Competing with C++ for games programming
C++ is a high level language, as is C. Assembly is low level. Now, C++ is higher level than C is, just as C# is higher than C++ and Ruby/Python are higher than C#.
Apr
13
answered Game companies - Involvement of programmers in the design process
Apr
8
comment What are the basics in game architecture? How do you create your game skeleton such that it doesn't stay in your way?
MVC is not really used in game architectures. In fact, I've never met a professional game engine even remotely using MVC. I've encountered some MVP in production code, and then promptly helped gut it because it was holding back development. I'd encourage you to read this: amazon.com/Game-Engine-Architecture-Jason-Gregory/dp/1568814135 as a means of helping out
Apr
7
awarded  Editor
Apr
7
revised Improving Processes in One-Man GameDev Shops
added 1070 characters in body