1,794 reputation
714
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location New York, NY
age 28
visits member for 3 years, 9 months
seen Feb 21 at 17:20

Sep
24
awarded  Nice Answer
Jul
14
awarded  Yearling
Jun
7
awarded  Nice Answer
Nov
19
awarded  Good Answer
Jul
14
awarded  Yearling
Jun
8
awarded  Constituent
Jun
8
awarded  Caucus
Jan
14
awarded  Enlightened
Jan
14
awarded  Nice Answer
Nov
20
awarded  Nice Answer
Oct
28
answered Searching for the right engine for a simple FPS
Sep
21
comment Cost of game development and maintenance of an MMORPG
Yeah, an engineer getting paid $25k/year will get you a lot of useless code. I think this is a pretty atrocious "general" estimate. I have to agree with other users: this question is impossible to answer without further details. An "MMO" can cost $20k to $100m depending on the scope.
Aug
30
comment What makes a computer opponent feel alive?
I wish I could up-vote this SO MUCH MORE. I've worked on two triple-A FPS's and can't emphasize how important quality animations (peeking, gesturing, moving) and audio (saying intent, questioning, conversing) are to creating a great environment. AI isn't about beating the player, it's about conveying realism, a huge portion of realism is how we move and sound.
Aug
30
comment Is game development a super elite club?
Every game company I've worked for (EA, THQ, Arkadium) has paid for ad space as well as head hunters. The fact is, there's a dearth of experienced developers. The important word in there is "experienced."
Aug
24
awarded  Quorum
Jul
25
awarded  Nice Answer
Jul
15
awarded  Yearling
Apr
13
awarded  Commentator
Apr
13
comment Competing with C++ for games programming
C++ is a high level language, as is C. Assembly is low level. Now, C++ is higher level than C is, just as C# is higher than C++ and Ruby/Python are higher than C#.
Apr
13
answered Game companies - Involvement of programmers in the design process