1,394 reputation
1312
bio website drippingflames.com/xna
location New York, United States
age 26
visits member for 2 years, 10 months
seen Dec 5 at 1:30

Want to draw simple shapes in XNA? Go here www.drippingflames.com/xna


Feb
28
comment Circular dependency when creating entities
@Herp get to it! :)
Feb
27
answered Circular dependency when creating entities
Feb
23
awarded  Yearling
Jan
27
comment Verify which bubble is connected to top using DFS
Have you studied this link ?
Dec
13
answered Is it possible to rotate an image on an HTML5 canvas, without rotating the whole canvas?
Dec
6
answered Passing data between engine layers
Sep
15
comment Udp VS Tcp connection for a platformer multiplayer
+1 for recommending lidgren. The library uses UDP, but has the ability for reliable packets.
Jun
12
awarded  Caucus
Jun
8
comment System.Random giving duplicates in runtime
Don't create a new Random every time.
May
4
comment Winform + XNA (Microsoft Example) - Issues with Drawing Texture2D
This is a simple debug your code issue. Place a breakpoint in your Paint function and step through.
Mar
28
comment Implementing Branching Conversation Dialogue in C# with XNA
this question has nothing to do with XNA (unless you need help in drawing text on the screen)
Mar
12
comment Creating rectangles from the inner part of a texture2D
Are you sure that the example you created is what you are looking for? It looks like in the left foot you could have created a larger rectangle than the green one.
Feb
23
awarded  Yearling
Feb
19
comment How rotate a 3D cube at its center XNA?
Is my3Dcube your own 3D model (created in an external tool)? Your vertices might be in the 0-1 range instead of -.5-.5 range. So like Byte56 said, translate your Cube so that the center is at 0,0. before your rotate.
Feb
13
comment build a server clock in client
How accurate do you want the time to be?
Feb
3
comment How can I load 2D texture data without a GraphicsDevice instance?
What is keeping you from opening the image on the server side?
Jan
29
comment Implementing a hook (Like pudge in Dota)
For an example of what najk is talking about: youtube.com/watch?v=wAItR6y3kQw
Jan
28
comment Implementing a hook (Like pudge in Dota)
Pudge's Hook doesn't retract based on time but on distance.
Jan
21
comment How can I efficiently form terrain from a large number of cubes in XNA?
Do you need to use cubes? or are you doing a minecraft style game?
Jan
21
comment How to make a smooth movement in XNA?
You want it to stop smoothly? like some sort of pseudo-friction?