| bio | website | drippingflames.com/xna |
|---|---|---|
| location | New York, United States | |
| age | 25 | |
| visits | member for | 1 year, 3 months |
| seen | 32 mins ago | |
| stats | profile views | 89 |
Want to draw simple shapes in XNA? Go here www.drippingflames.com/xna
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May 4 |
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Winform + XNA (Microsoft Example) - Issues with Drawing Texture2D This is a simple debug your code issue. Place a breakpoint in your Paint function and step through. |
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Mar 28 |
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Implementing Branching Conversation Dialogue in C# with XNA this question has nothing to do with XNA (unless you need help in drawing text on the screen) |
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Mar 12 |
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Creating rectangles from the inner part of a texture2D Are you sure that the example you created is what you are looking for? It looks like in the left foot you could have created a larger rectangle than the green one. |
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Mar 12 |
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What is the difference between an object and a class? A class is just a blueprint for creating objects. |
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Feb 23 |
awarded | Yearling |
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Feb 19 |
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How rotate a 3D cube at its center XNA? Is my3Dcube your own 3D model (created in an external tool)? Your vertices might be in the 0-1 range instead of -.5-.5 range. So like Byte56 said, translate your Cube so that the center is at 0,0. before your rotate. |
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Feb 13 |
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build a server clock in client How accurate do you want the time to be? |
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Feb 3 |
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How can I load 2D texture data without a GraphicsDevice instance? What is keeping you from opening the image on the server side? |
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Jan 29 |
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Implementing a hook (Like pudge in Dota) For an example of what najk is talking about: youtube.com/watch?v=wAItR6y3kQw |
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Jan 28 |
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Implementing a hook (Like pudge in Dota) Pudge's Hook doesn't retract based on time but on distance. |
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Jan 21 |
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How to draw a large number of model (identical) with vertex buffer in XNA? Do you need to use cubes? or are you doing a minecraft style game? |
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Jan 21 |
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How to make a smooth movement in XNA? You want it to stop smoothly? like some sort of pseudo-friction? |
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Jan 20 |
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Compress / make Blender .obj file smaller You could use less polygons. |
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Jan 20 |
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3D Animations in XNA 3.1 You'll find vs 3.1 at the bottom: xbox.create.msdn.com/en-US/education/catalog/sample/… |
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Jan 17 |
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More efficient way to implement Line of sight on a 2d grid with ray casting? How many cells are you expecting to have around the player? |
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Jan 15 |
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Tongue pull effect I don't think you are going to find an exact tutorial on this. It is basically a repeated image (base of tongue) and then the tip. It is like a snake game with a different graphic for the head. |
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Jan 14 |
answered | Drawing many quads XNA |
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Jan 11 |
answered | Good Tools & Methodologies for designing Game Arch |
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Jan 11 |
answered | Should Client->Server/Server->Client packets be separate? |
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Jan 1 |
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Orbiting multiple objects evenly around a changing radius Do you have a way of shrinking the radius as the objects are removed? |