386 reputation
415
bio website hereswhereyourewrong.net
location
age 19
visits member for 2 years, 5 months
seen Jul 3 at 0:24

I'm currently employed as a programmer for a tech company, and in my free time I play video games and work on developing my game engine. Feel free to contact this user with any and all offers.

STATS:

  • STRENGTH: 2
  • STAMINA: 0
  • CHARISMA: -π
  • WINGSPAN: N/A
  • CHEMICAL BASE: carbon
  • MAXIMUM SPEED: 3.2 mph
  • CALORIES PER SERVING: 1599
  • CONNECTION SPEED: 10 bps
  • PRICE: $49.99 per unit

These statements not been evaluated by the FDA. This product is not intended to diagnose, treat, cure, or prevent any disease.


Jul
2
awarded  Curious
Apr
20
awarded  Nice Question
Nov
21
awarded  Popular Question
Oct
29
awarded  Popular Question
Oct
25
awarded  Notable Question
Aug
6
awarded  Notable Question
Jul
17
awarded  Notable Question
Mar
4
comment Defining an OpenGL unit
These functions are deprecated as their operate on the OpenGL fixed function pipeline matrices, which are deprecated. You shouldn't advise using them.
Feb
23
awarded  Yearling
Feb
15
awarded  Popular Question
Feb
10
awarded  Popular Question
Feb
6
awarded  Nice Question
Feb
5
awarded  Popular Question
Jan
31
comment Why does this geometry shader slow down my program so much?
I'm trying to calculate the steepness of each polygon by taking its highest height and subtracting its lowest height. However, if a geometry shader will necessarily slow me down by this amount, I think I might be able to do it creatively in the vertex shader.
Jan
31
accepted Why does this geometry shader slow down my program so much?
Jan
31
revised Why does this geometry shader slow down my program so much?
added 71 characters in body
Jan
31
asked Why does this geometry shader slow down my program so much?
Sep
9
comment Best Source Engine Tutorial Books/Sites?
Please, read the rules for stack exchange. Questions in the format "which is the best" are not questions for this website.
Sep
7
awarded  Critic
Aug
31
comment Tessellating to a curve?
I'm probably going to require that my modelers use blender. Is that reasonable?