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seen Sep 4 at 18:46

Jan
10
comment 2D Textures are shown through objects in front of it(OpenGL)
So it turns out something was wrong, i think it is my graphics card. I am using an ati 6670 card on windows 8 and on my linux mint laptop it ran fine.
Jan
9
comment 2D Textures are shown through objects in front of it(OpenGL)
Sorry for the lack of code for where it references the clear function. I have added the draw function to show where I am calling glClear and what I am clearing and what I am drawing. Maybe I am doing something fundamentally wrong there.
Jan
8
comment 2D Textures are shown through objects in front of it(OpenGL)
I have updated the original question with a screenshot. I have tried a clear depth of -1.0 and GL_GEQUAL and it yields similar results.
Feb
22
comment Is networked gameplay inherently hard to debug and create?
Thank you for this very complete answer. This gives me a lot to think about( Like which networking engine to use for the cooperative game I was mentioning before) and does bring to light the time vs. money problem and which matters more. Thank you