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seen Jul 17 at 15:51

Jan
10
comment 2D Textures are shown through objects in front of it(OpenGL)
So it turns out something was wrong, i think it is my graphics card. I am using an ati 6670 card on windows 8 and on my linux mint laptop it ran fine.
Jan
9
comment 2D Textures are shown through objects in front of it(OpenGL)
Sorry for the lack of code for where it references the clear function. I have added the draw function to show where I am calling glClear and what I am clearing and what I am drawing. Maybe I am doing something fundamentally wrong there.
Jan
9
revised 2D Textures are shown through objects in front of it(OpenGL)
Added code snippet for drawing function.
Jan
8
comment 2D Textures are shown through objects in front of it(OpenGL)
I have updated the original question with a screenshot. I have tried a clear depth of -1.0 and GL_GEQUAL and it yields similar results.
Jan
8
awarded  Editor
Jan
8
revised 2D Textures are shown through objects in front of it(OpenGL)
added 193 characters in body
Jan
4
asked 2D Textures are shown through objects in front of it(OpenGL)
Nov
8
awarded  Notable Question
Jul
8
awarded  Popular Question
Mar
5
accepted A game engine like unity but for 2d
Feb
28
asked A game engine like unity but for 2d
Feb
23
accepted Can a 3g network work for this project and is my understanding correct?
Feb
23
asked Can a 3g network work for this project and is my understanding correct?
Feb
22
awarded  Supporter
Feb
22
comment Is networked gameplay inherently hard to debug and create?
Thank you for this very complete answer. This gives me a lot to think about( Like which networking engine to use for the cooperative game I was mentioning before) and does bring to light the time vs. money problem and which matters more. Thank you
Feb
22
awarded  Scholar
Feb
22
accepted Is networked gameplay inherently hard to debug and create?
Feb
22
awarded  Student
Feb
22
asked Is networked gameplay inherently hard to debug and create?