| bio | website | |
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| location | ||
| age | ||
| visits | member for | 1 year, 3 months |
| seen | Jan 18 at 15:42 | |
| stats | profile views | 6 |
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Jan 10 |
comment |
2D Textures are shown through objects in front of it(OpenGL) So it turns out something was wrong, i think it is my graphics card. I am using an ati 6670 card on windows 8 and on my linux mint laptop it ran fine. |
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Jan 9 |
comment |
2D Textures are shown through objects in front of it(OpenGL) Sorry for the lack of code for where it references the clear function. I have added the draw function to show where I am calling glClear and what I am clearing and what I am drawing. Maybe I am doing something fundamentally wrong there. |
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Jan 9 |
revised |
2D Textures are shown through objects in front of it(OpenGL) Added code snippet for drawing function. |
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Jan 8 |
comment |
2D Textures are shown through objects in front of it(OpenGL) I have updated the original question with a screenshot. I have tried a clear depth of -1.0 and GL_GEQUAL and it yields similar results. |
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Jan 8 |
awarded | Editor |
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Jan 8 |
revised |
2D Textures are shown through objects in front of it(OpenGL) added 193 characters in body |
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Jan 4 |
asked | 2D Textures are shown through objects in front of it(OpenGL) |
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Nov 8 |
awarded | Notable Question |
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Jul 8 |
awarded | Popular Question |
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Mar 5 |
accepted | A game engine like unity but for 2d |
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Feb 28 |
asked | A game engine like unity but for 2d |
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Feb 23 |
accepted | Can a 3g network work for this project and is my understanding correct? |
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Feb 23 |
asked | Can a 3g network work for this project and is my understanding correct? |
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Feb 22 |
awarded | Supporter |
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Feb 22 |
comment |
Is networked gameplay inherently hard to debug and create? Thank you for this very complete answer. This gives me a lot to think about( Like which networking engine to use for the cooperative game I was mentioning before) and does bring to light the time vs. money problem and which matters more. Thank you |
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Feb 22 |
awarded | Scholar |
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Feb 22 |
accepted | Is networked gameplay inherently hard to debug and create? |
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Feb 22 |
awarded | Student |
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Feb 22 |
asked | Is networked gameplay inherently hard to debug and create? |