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seen Jan 11 at 18:41

Sep
23
awarded  Popular Question
Jul
2
awarded  Curious
Jul
23
comment Calculate mipmap level in a loop with varying iteration?
@sarahm Mipmapping in a GPU voxel ray tracer. Most approaches to fix it with raytracing use multiple samples per pixel, but it'll cost too much to do multiple samples per pixel to 'fix' it and to run at a reasonable speed.
Jul
22
awarded  Promoter
Jul
21
comment For voxel rendering, what is more efficient: pre-made VBO or a geometry shader?
@JariKomppa I've seen the same results, where creating the mesh is much faster. However on the gtx 680 the instancing option seems to work much faster, weird.
Jul
20
accepted Are global shader variables slower than texture look ups?
Jul
20
asked Calculate mipmap level in a loop with varying iteration?
Jul
19
comment Game only runs at 60fps in windowed mode with a 120hz monitor?
How come I don't get this problem on many other games?
Jul
19
comment Game only runs at 60fps in windowed mode with a 120hz monitor?
I was using 120 and 1, GetDisplayModeList keeps returning null for me?
Jul
19
asked Game only runs at 60fps in windowed mode with a 120hz monitor?
Jul
14
accepted When are HLSL literals taken as a float and integer?
Jul
14
comment When are HLSL literals taken as a float and integer?
@PieterGeerkens I know, but this is isn't C#?
Jul
14
asked When are HLSL literals taken as a float and integer?
Jul
11
comment Are global shader variables slower than texture look ups?
How many can I use? I remember using arrays of floats up to 2^16 in XNA.
Jul
11
comment Are global shader variables slower than texture look ups?
@JoshPetrie I haven't looked into constant buffers much, would they perhaps be better? Perhaps external variables is not the best word, but 'global' variables which can be set from outside the shader.
Jul
11
asked Are global shader variables slower than texture look ups?
Jul
7
accepted Drawing text in SlimDX with Directx 11?
Jul
7
comment Accessing and changing texture data in SlimDX
Ok well with a 2d texture then?
Jul
6
comment Accessing and changing texture data in SlimDX
What if I want to change just a single or few pixels in a 3D texture? What's the fastest way to go about that?
Jul
6
accepted Accessing and changing texture data in SlimDX