168 reputation
11
bio website stackoverflow.com/users/…
location Moscow
age 23
visits member for 2 years, 8 months
seen Oct 17 at 6:24

Client and server game developer.


Mar
4
awarded  Autobiographer
May
30
awarded  Popular Question
Feb
14
awarded  Citizen Patrol
Feb
11
awarded  Critic
Dec
10
comment Most suited technology for browser games?
I think you dont understand what is FPS
Dec
10
comment Most suited technology for browser games?
even with caching it cant grow more then 48. It still poor performance for such simple scene
Dec
10
comment Most suited technology for browser games?
I'm trying to say that 15 FPS actually sucks. It needs to be 60
Dec
10
comment Most suited technology for browser games?
createjs.com/#!/EaselJS/demos/cache 11-15 FPS
Dec
10
comment Most suited technology for browser games?
Approve your statement about higher perfomance of html5 then unity or/and flash. I already said about 15 fps on "fast" canvas.
Dec
10
comment Most suited technology for browser games?
unity3d.com/webplayer. The only bad thing that it doesn't support Linux platform
Dec
10
comment Most suited technology for browser games?
There is no need to convert it into html5. What is the point doing it?
Dec
10
answered Most suited technology for browser games?
Dec
10
comment Most suited technology for browser games?
Adobe deprecating Flash for mobile apps. Also html5 sucks in terms of performance versus Flash 11. Html5 needs very long long path before it will same as today flash. I opened EasylJS Caching demo. OMG, it give me 15 fps on modern PC. Flash 9 can do much more then this "cached&fast" canvas. Html5 is good for banners. Use flash or Unity for MMO. Html5 just sucks.
Nov
22
accepted DOT implementation
Nov
20
comment DOT implementation
How do you calculate 1 dps?
Nov
19
comment DOT implementation
Hm, this is a good idea to reverse damage deal, deal then wait, instead of wait->deal damage. You can update your answer)
Nov
19
comment DOT implementation
But what if i have a fire pool where player damaged for 5 dps. If pool will "tick" only every second then player can run on it and leave without damage taken. I assume that but is it fair for players?
Nov
19
awarded  Custodian
Nov
19
reviewed Approve suggested edit on DOT implementation
Nov
19
revised DOT implementation
added 230 characters in body