| bio | website | |
|---|---|---|
| location | Moscow | |
| age | 22 | |
| visits | member for | 1 year, 2 months |
| seen | Apr 2 at 12:03 | |
| stats | profile views | 21 |
I'm browser-based games and web-services developer. Working on PHP and C++. Specialize on backend.
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Feb 14 |
awarded | Citizen Patrol |
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Feb 11 |
awarded | Critic |
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Dec 10 |
comment |
Most suited technology for browser games? I think you dont understand what is FPS |
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Dec 10 |
comment |
Most suited technology for browser games? even with caching it cant grow more then 48. It still poor performance for such simple scene |
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Dec 10 |
comment |
Most suited technology for browser games? I'm trying to say that 15 FPS actually sucks. It needs to be 60 |
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Dec 10 |
comment |
Most suited technology for browser games? createjs.com/#!/EaselJS/demos/cache 11-15 FPS |
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Dec 10 |
comment |
Most suited technology for browser games? Approve your statement about higher perfomance of html5 then unity or/and flash. I already said about 15 fps on "fast" canvas. |
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Dec 10 |
comment |
Most suited technology for browser games? unity3d.com/webplayer. The only bad thing that it doesn't support Linux platform |
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Dec 10 |
comment |
Most suited technology for browser games? There is no need to convert it into html5. What is the point doing it? |
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Dec 10 |
answered | Most suited technology for browser games? |
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Dec 10 |
comment |
Most suited technology for browser games? Adobe deprecating Flash for mobile apps. Also html5 sucks in terms of performance versus Flash 11. Html5 needs very long long path before it will same as today flash. I opened EasylJS Caching demo. OMG, it give me 15 fps on modern PC. Flash 9 can do much more then this "cached&fast" canvas. Html5 is good for banners. Use flash or Unity for MMO. Html5 just sucks. |
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Nov 22 |
accepted | DOT implementation |
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Nov 20 |
comment |
DOT implementation How do you calculate 1 dps? |
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Nov 19 |
comment |
DOT implementation Hm, this is a good idea to reverse damage deal, deal then wait, instead of wait->deal damage. You can update your answer) |
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Nov 19 |
comment |
DOT implementation But what if i have a fire pool where player damaged for 5 dps. If pool will "tick" only every second then player can run on it and leave without damage taken. I assume that but is it fair for players? |
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Nov 19 |
awarded | Custodian |
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Nov 19 |
reviewed | Approve suggested edit on DOT implementation |
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Nov 19 |
revised |
DOT implementation added 230 characters in body |
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Nov 19 |
asked | DOT implementation |
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Oct 24 |
awarded | Supporter |