Reputation
593
Next privilege 1,000 Rep.
See votes, expandable usercard
Badges
4 19
Impact
~15k people reached

Jul
28
comment Do you need a license for weapon models?
If you read that first link, you will see that M4 has become a generic term, so at least you can include that in the name of the guns in your game.
Apr
10
comment What are some good learning resources for OpenGL?
@NicolBolas Hey uh, your tutorial website is down right now. Thankfully it's still available on bitbucket, but still.
Mar
10
awarded  Popular Question
Feb
11
comment Searching for practical tutorial for designing levels for a platformer shooter game
Here is a link: gamasutra.com/view/feature/131767/… I think I may have read this one before. If it is the one I'm thinking, it's good.
Feb
10
answered Drawing Projected Vertices/Faces In Order
Feb
10
comment How do I calculate the path of something in orbit around one or more bodies?
@ben mklingen is right, KSP does use kepler only orbits. If you want to use Kepler orbits in your game, that's fine. It will still be pretty realistic.
Dec
22
comment Memory strategy for multilayer, tilebased maps
@JoeSwindell Language shouldn't matter. I really think that the Java tag could be removed, although it may have some relevance because it runs in a VM which can affect performance; this question still doesn't have much to do with language.
Dec
21
comment 2D games and modern OpenGL
The top answer currently starts out by saying "You main question seems to be". That indicates that it is unclear what you are asking. Maybe you should give a summary of what you need no know at the end of your question. This is a Q/A after all, not a discussion.
Dec
21
comment 2D games and modern OpenGL
I think I understand what you are asking, but you may want to give this question a little bit more direction. It is a bit unclear what is being asked - which is actually a close reason.
Dec
10
awarded  Excavator
Nov
29
awarded  Revival
Sep
24
awarded  Autobiographer
Aug
1
comment Picking tiles in an isometric diamond map
Why are you dividing the map.x and y by two? Also, try drawing a red dot at the calculated x and y and give us the result.
Jul
29
revised How do you implement 2D collision detection?
Cleaned up question, fixed stupid.
Jul
27
comment Picking tiles in an isometric diamond map
You don't actually need matrices for this. Have you solved this problem yet?
Jul
12
comment Creating a seamless open world 2d game map
Excuse me, but would you mind clarifying what you mean by "where it will the second map"? You seem to have left a word out :)
Jun
24
comment 2D Rectangle Collision
If the world is endless, you could divide the world into chunks, and then divide the chunks into quad trees.
Jun
12
comment How can I make video games if I don't like programming?
This question is quite old, but I think it would be important to add that part of your problem is where you started. C++ is a very complicated language for a beginner. The first time that I tried to learn C++, I gave up. To any new programmer, I would recommend that they start with something like Python. It's a much easier start. I'm sure that you already came up with an answer by now, but maybe this will help a future reader.
Jun
3
awarded  Outspoken
Apr
18
awarded  Custodian