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visits member for 2 years, 11 months
seen 17 hours ago

I like coding, I like games, I like coding games. And I'm eating a twinkie.


Dec
22
comment Memory strategy for multilayer, tilebased maps
@JoeSwindell Language shouldn't matter. I really think that the Java tag could be removed, although it may have some relevance because it runs in a VM which can affect performance; this question still doesn't have much to do with language.
Dec
21
comment 2D games and modern OpenGL
The top answer currently starts out by saying "You main question seems to be". That indicates that it is unclear what you are asking. Maybe you should give a summary of what you need no know at the end of your question. This is a Q/A after all, not a discussion.
Dec
21
comment 2D games and modern OpenGL
I think I understand what you are asking, but you may want to give this question a little bit more direction. It is a bit unclear what is being asked - which is actually a close reason.
Dec
10
awarded  Excavator
Nov
29
awarded  Revival
Sep
24
awarded  Autobiographer
Aug
1
comment Picking tiles in an isometric diamond map
Why are you dividing the map.x and y by two? Also, try drawing a red dot at the calculated x and y and give us the result.
Jul
29
revised How do you implement 2D collision detection?
Cleaned up question, fixed stupid.
Jul
27
comment Picking tiles in an isometric diamond map
You don't actually need matrices for this. Have you solved this problem yet?
Jul
12
comment Creating a seamless open world 2d game map
Excuse me, but would you mind clarifying what you mean by "where it will the second map"? You seem to have left a word out :)
Jun
24
comment 2D Rectangle Collision
If the world is endless, you could divide the world into chunks, and then divide the chunks into quad trees.
Jun
12
comment How can I make video games if I don't like programming?
This question is quite old, but I think it would be important to add that part of your problem is where you started. C++ is a very complicated language for a beginner. The first time that I tried to learn C++, I gave up. To any new programmer, I would recommend that they start with something like Python. It's a much easier start. I'm sure that you already came up with an answer by now, but maybe this will help a future reader.
Jun
3
awarded  Outspoken
Apr
18
awarded  Custodian
Apr
18
reviewed Reviewed LWJGL texture bleeding fix won't work
Apr
17
revised Single or multiple inheritance for game world objects
Added more information on multiple inheritance.
Apr
17
answered Single or multiple inheritance for game world objects
Apr
3
comment Why don't all games permit changing the field of view?
I always like to max out my FOV, but my GPU is a piece of junk, and plus I only have a laptop monitor - which isn't that large. I would argue that there is an "unfair" advantage with hardware sometimes, smooth gameplay is more important than FOV, and a large screen also gives you a huge advantage. There are all sorts of factors in this, not just FOV. Besides, I didn't like the high FOV at first, but I really did get used to it.
Apr
3
comment Slowdown in sliding background with Libgdx
@Thebluefish Good point. You may want to add some sort of box that moves back and forth so that you can see if it is actually the app that is lagging or just the background.
Apr
3
comment How can I implement a main menu?
I just have a gui variable, and if it isn't null, I update and render it. Because Gui is an abstract class, I can easily create many different menus. But I really like your stack method. I will definitely have to use this.