512 reputation
315
bio website
location
age
visits member for 2 years, 2 months
seen 5 hours ago

I like coding, I like games, I like coding games. And I'm eating a twinkie.


2d
awarded  Custodian
2d
reviewed Reviewed LWJGL texture bleeding fix won't work
2d
revised Single or multiple inheritance for game world objects
Added more information on multiple inheritance.
2d
answered Single or multiple inheritance for game world objects
Apr
3
comment Why don't all games permit changing the field of view?
I always like to max out my FOV, but my GPU is a piece of junk, and plus I only have a laptop monitor - which isn't that large. I would argue that there is an "unfair" advantage with hardware sometimes, smooth gameplay is more important than FOV, and a large screen also gives you a huge advantage. There are all sorts of factors in this, not just FOV. Besides, I didn't like the high FOV at first, but I really did get used to it.
Apr
3
comment How to make an Game Intro
What exactly is the problem? What have you tried? If you haven't already started with your game, then I would just get started with the game right away. You don't even really need to add a menu first thing. Then once you have that working, you can get working on menus and things like that.
Apr
3
comment Slowdown in sliding background with Libgdx
@Thebluefish Good point. You may want to add some sort of box that moves back and forth so that you can see if it is actually the app that is lagging or just the background.
Apr
3
comment How can I implement a main menu?
I just have a gui variable, and if it isn't null, I update and render it. Because Gui is an abstract class, I can easily create many different menus. But I really like your stack method. I will definitely have to use this.
Apr
2
comment What is a reasonable terminal size across Linux distributions?
@ashes999 I think you should add the text-based tag.
Mar
30
comment Correct GL settings to mix 2D and 3D rendering
I think it would be a lot easier if you were using modern OpenGL.
Mar
18
awarded  Enthusiast
Mar
14
comment Game Update in Libgdx
I think you should wait a bit longer to accept an answer. This question has only been viewed 9 times (at the time of be writing this). It is usually best to wait a bit to see if more answers come in.
Mar
12
answered What are the advantages/disadvantages of using a polar coordinate system in a video game?
Mar
12
comment What are the advantages/disadvantages of using a polar coordinate system in a video game?
You may want to elaborate more.
Mar
11
revised How do you prevent AABBs from passing through each other?
Made title a bit more specific, removed an unnecessary tag, and added an image for visualization.
Mar
11
suggested suggested edit on How do you prevent AABBs from passing through each other?
Mar
9
answered Why is my FPS computation yielding higher numbers than I expect?
Mar
8
comment problem of texturing in 3dsmax
I don't really feel that this question really belongs on this site. This question is about 3D modelling, not game development.
Mar
5
comment Why is my gameloop logic not being restricted to 60 per second?
You have an inconsistency in you spelling of the word "ticks". Not really important, but it bothers me :)
Mar
2
comment 2D AABBs and resolving multiple collisions
@Celarix The second scenario shouldn't happen because you aren't just checking the X axis first, you are moving along it first. The sprite would never be in a row of tiles, because the Y collision test from the previous movement would prevent you from colliding with a row of tiles like that. Just make sure that collisions are always resolved properly. I once had some problems being caused by the fact that I was using floats to store my coordinates. So it was causing shaking. The solution was to round the coords when I finished resolving collision.