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visits member for 2 years, 9 months
seen Nov 4 at 21:01

I like coding, I like games, I like coding games. And I'm eating a twinkie.


Sep
24
awarded  Autobiographer
Aug
1
comment Picking tiles in an isometric diamond map
Why are you dividing the map.x and y by two? Also, try drawing a red dot at the calculated x and y and give us the result.
Jul
29
revised How do you implement 2D collision detection?
Cleaned up question, fixed stupid.
Jul
27
comment Picking tiles in an isometric diamond map
You don't actually need matrices for this. Have you solved this problem yet?
Jul
12
comment Creating a seamless open world 2d game map
Excuse me, but would you mind clarifying what you mean by "where it will the second map"? You seem to have left a word out :)
Jun
24
comment 2D Rectangle Collision
If the world is endless, you could divide the world into chunks, and then divide the chunks into quad trees.
Jun
12
comment How can I make video games if I don't like programming?
This question is quite old, but I think it would be important to add that part of your problem is where you started. C++ is a very complicated language for a beginner. The first time that I tried to learn C++, I gave up. To any new programmer, I would recommend that they start with something like Python. It's a much easier start. I'm sure that you already came up with an answer by now, but maybe this will help a future reader.
Jun
3
awarded  Outspoken
Apr
18
awarded  Custodian
Apr
18
reviewed Reviewed LWJGL texture bleeding fix won't work
Apr
17
revised Single or multiple inheritance for game world objects
Added more information on multiple inheritance.
Apr
17
answered Single or multiple inheritance for game world objects
Apr
3
comment Why don't all games permit changing the field of view?
I always like to max out my FOV, but my GPU is a piece of junk, and plus I only have a laptop monitor - which isn't that large. I would argue that there is an "unfair" advantage with hardware sometimes, smooth gameplay is more important than FOV, and a large screen also gives you a huge advantage. There are all sorts of factors in this, not just FOV. Besides, I didn't like the high FOV at first, but I really did get used to it.
Apr
3
comment How to make an Game Intro
What exactly is the problem? What have you tried? If you haven't already started with your game, then I would just get started with the game right away. You don't even really need to add a menu first thing. Then once you have that working, you can get working on menus and things like that.
Apr
3
comment Slowdown in sliding background with Libgdx
@Thebluefish Good point. You may want to add some sort of box that moves back and forth so that you can see if it is actually the app that is lagging or just the background.
Apr
3
comment How can I implement a main menu?
I just have a gui variable, and if it isn't null, I update and render it. Because Gui is an abstract class, I can easily create many different menus. But I really like your stack method. I will definitely have to use this.
Apr
2
comment What is a reasonable terminal size across Linux distributions?
@ashes999 I think you should add the text-based tag.
Mar
30
comment Correct GL settings to mix 2D and 3D rendering
I think it would be a lot easier if you were using modern OpenGL.
Mar
18
awarded  Enthusiast
Mar
14
comment Game Update in Libgdx
I think you should wait a bit longer to accept an answer. This question has only been viewed 9 times (at the time of be writing this). It is usually best to wait a bit to see if more answers come in.