Reputation
878
Top tag
Next privilege 1,000 Rep.
See votes, expandable usercard
Badges
7 9
Newest
 Yearling
Impact
~50k people reached

  • 0 posts edited
  • 0 helpful flags
  • 64 votes cast
Feb
19
awarded  Yearling
Feb
19
awarded  Yearling
Dec
29
awarded  Good Answer
Dec
27
awarded  Nice Answer
Dec
27
answered Can I (safely) assume that people playing my game have a middle mouse button?
Feb
19
awarded  Yearling
Dec
22
answered How can I simulate a limited (256) color palette in OpenGL?
Dec
6
awarded  Enlightened
Dec
6
awarded  Nice Answer
Dec
5
revised Essential 2D engine features
edited body
Sep
23
comment What C# libraries can be used to support game development?
@JoshPetrie You may be right. I was unsure whether or not it mattered in this particular context - anyway, I've added a disclaimer now. :)
Sep
23
revised What C# libraries can be used to support game development?
Added disclaimer
Sep
22
answered What C# libraries can be used to support game development?
Jun
17
answered OpenTK 2D Engine
Jun
10
awarded  Caucus
Feb
19
awarded  Yearling
Jan
18
comment Entity Component System: Retrieving components quickly
@Drew R I really doubt that you'll ever actually need 25000 distinct entities in a 2D game. If you have any kind of requirement that needs huge object numbers like this, I wouldn't use the component-based approach for them at all and instead group multiple objects of the same kind to one Entity simulating / rendering them all. A very good example for this are particle systems: You wouldn't really model each particle as a single Entity, would you?
Jan
18
answered Slick2D Isometric TiledMap Rendering Problem
Jan
18
revised Entity Component System: Retrieving components quickly
Expanded answer a little.
Jan
18
answered Entity Component System: Retrieving components quickly