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  • 0 posts edited
  • 1 helpful flag
  • 31 votes cast
Jan
6
asked Use constant force to hold something in position
Dec
14
awarded  Notable Question
Nov
23
awarded  Nice Question
Oct
9
awarded  Tumbleweed
Oct
2
asked Determine a Joint target position from distance between connected objects
Aug
26
comment How can I make a gameObject “stick” to another gameObject after it has collided with it?
This should help explain unity3d.com/learn/tutorials/modules/beginner/physics/…
Aug
25
revised How can I make a gameObject “stick” to another gameObject after it has collided with it?
added 301 characters in body
Aug
25
answered How can I make a gameObject “stick” to another gameObject after it has collided with it?
Jul
5
awarded  Notable Question
Feb
19
awarded  Yearling
Sep
4
awarded  Popular Question
Jul
2
awarded  Curious
Feb
19
awarded  Yearling
Jan
21
awarded  Popular Question
Dec
26
comment Selecting a range of hex tiles within radius of main tile
Geez, range.. I knew i was overlooking something. Thanks and sorry for the duplicate post!
Dec
26
revised Selecting a range of hex tiles within radius of main tile
added 266 characters in body
Dec
26
asked Selecting a range of hex tiles within radius of main tile
Apr
23
comment Comparing two tree structures
Yep it worked like a charm. Took a little bit of time to understand it but works perfect =-)
Apr
22
accepted Comparing two tree structures
Apr
22
comment Comparing two tree structures
Best way i can describe it is for comparing 'molecular' structures the user creates one molecule at a time. Example 1 would be a structure a user created and example 2 could be part of a list of predefined structures to help determine if the user created the correct structure. Root tree isomorphism is apparently what I was looking for =-)