1,375 reputation
69
bio website codedreams.blogspot.com
location Manhattan, NY
age 30
visits member for 4 years
seen Oct 30 '13 at 20:40

Wall Street C#/Java Programmer (AMM/HFT), WPF Guru, and Part-Time Game Developer


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14
awarded  Yearling
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14
awarded  Yearling
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awarded  Autobiographer
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awarded  Good Answer
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awarded  Yearling
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awarded  Quorum
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comment Game platform for .NET
Sorry for the late reply. I'm not saying you can't use it for high throughput. I haven't used WCF where throughput and latency were a concern, so I don't know how it would perform in those cases. I can, however, say that it has worked well for me in cases where performance was not a primary concern. That said, there is definitely some overhead involved in using WCF with any of the out-of-the-box message formatting options, which could make it unsuitable for games which send and receive frequent updates with low latency requirements (e.g. FPS or RTS games).
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awarded  Yearling
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awarded  Talkative
Nov
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comment Deterministic random number sequence
+1 for a simple in-place shuffle. This is the technique I have used when I needed to access all of the elements in a sequence exactly once, but in a randomized order.
Nov
8
answered How to use XNA in WPF?
Nov
4
revised Applications programmer - Where to start?
deleted 1 characters in body
Nov
4
answered Applications programmer - Where to start?
Nov
4
revised Pleasing isometric hexagons
edited body
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revised Pleasing isometric hexagons
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Nov
4
comment Designing rules to fight smallpox in Civ-style TBS games
Just set the game to take place in space. Potential colony ("city") locations are inherently limited to sectors containing habitable star systems ;).
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revised Pleasing isometric hexagons
added 5 characters in body; added 110 characters in body
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revised Pleasing isometric hexagons
added 87 characters in body
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revised Pleasing isometric hexagons
added 74 characters in body; added 85 characters in body
Nov
4
answered Pleasing isometric hexagons