| bio | website | codedreams.blogspot.com |
|---|---|---|
| location | Manhattan, NY | |
| age | 29 | |
| visits | member for | 2 years, 10 months |
| seen | May 15 at 18:49 | |
| stats | profile views | 168 |
Wall Street C#/Java Programmer (AMM/HFT), WPF Guru, and Part-Time Game Developer
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Feb 6 |
awarded | Autobiographer |
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Nov 16 |
awarded | Good Answer |
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Jul 14 |
awarded | Yearling |
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Feb 8 |
awarded | Quorum |
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Aug 29 |
comment |
Game platform for .NET Sorry for the late reply. I'm not saying you can't use it for high throughput. I haven't used WCF where throughput and latency were a concern, so I don't know how it would perform in those cases. I can, however, say that it has worked well for me in cases where performance was not a primary concern. That said, there is definitely some overhead involved in using WCF with any of the out-of-the-box message formatting options, which could make it unsuitable for games which send and receive frequent updates with low latency requirements (e.g. FPS or RTS games). |
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Jul 15 |
awarded | Yearling |
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Dec 3 |
awarded | Talkative |
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Nov 19 |
comment |
Deterministic random number sequence +1 for a simple in-place shuffle. This is the technique I have used when I needed to access all of the elements in a sequence exactly once, but in a randomized order. |
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Nov 8 |
answered | How to use XNA in WPF? |
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Nov 4 |
revised |
Applications programmer - Where to start? deleted 1 characters in body |
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Nov 4 |
answered | Applications programmer - Where to start? |
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Nov 4 |
revised |
Pleasing isometric hexagons edited body |
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Nov 4 |
revised |
Pleasing isometric hexagons deleted 7 characters in body |
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Nov 4 |
comment |
Designing rules to fight smallpox in Civ-style TBS games Just set the game to take place in space. Potential colony ("city") locations are inherently limited to sectors containing habitable star systems ;). |
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Nov 4 |
revised |
Pleasing isometric hexagons added 5 characters in body; added 110 characters in body |
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Nov 4 |
revised |
Pleasing isometric hexagons added 87 characters in body |
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Nov 4 |
revised |
Pleasing isometric hexagons added 74 characters in body; added 85 characters in body |
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Nov 4 |
answered | Pleasing isometric hexagons |
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Nov 3 |
comment |
What AI modding is possible in Civ 5? Whoops, it seems I was wrong (or at least premature). I edited my response accordingly. |
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Nov 3 |
revised |
What AI modding is possible in Civ 5? added 637 characters in body |