| bio | website | uofr.net/~jdrake |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 1 year, 3 months |
| seen | Apr 5 at 13:59 | |
| stats | profile views | 21 |
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Apr 4 |
comment |
Which features belong to the engine and which ones to a game? +1 for keeping the spirit of the Rule of three. |
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Feb 16 |
awarded | Yearling |
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Dec 21 |
comment |
How to encourage players to level up multiple characters? @Doorknob +1 for number 1, as the Lego Starwars game does nearly this. Certain areas of the map cannot be completed without certain characters which do not become available till later in the game, encouraging the player to play through the original levels with new characters to gain additional completion items, like models, or additional resources to purchase new characters or upgrades. |
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Dec 21 |
comment |
How to encourage players to level up multiple characters? @Doorknob 3 should work even in single player, as in your "party" receives some portion of your main character's XP, etc. |
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Nov 14 |
awarded | Critic |
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Oct 30 |
comment |
What exactly does the XNA resdistributable installer do? @clamp see: "required information to registry" in the answer. |
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Sep 18 |
answered | PHP Browser Game Question - Pretty General Language Suitability and Approach Question |
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May 31 |
comment |
What are milestones for a game developer to gauge their progress? +1 for "But I think the only real measure is the development of games!" |
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May 31 |
answered | What are milestones for a game developer to gauge their progress? |
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May 23 |
awarded | Editor |
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May 23 |
revised |
Advice on a PHP RPG System changed "the" to "that" in the sentence "After you've got all of the loaded..." |
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May 7 |
comment |
Loading content (meshes, textures, sounds) in the background Have you taken a look at Background Loading in XNA, just instead of a Loading screen you'll be showing your game world? |
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May 7 |
comment |
Implementing Tools in a Toolkit I like what you describe, but since you are asking for other ways to deal with your situation, I recommend taking a look at Plug-in (Computing). See also: Plug-in Architecture Framework for Beginners, Plugin Architecture, Plug-in Architectures |
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May 7 |
comment |
Schedule update problem Have you tried calling [self scheduleUpdate]; after each create? |
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May 7 |
comment |
What is a systematic process for choosing a mobile game engine? Feel free to mark it as an answer when you are able to. |
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May 4 |
answered | What is a systematic process for choosing a mobile game engine? |
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May 4 |
answered | Advice on a PHP RPG System |
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May 3 |
answered | Is it possible to combine Blender with PHP? |
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May 2 |
comment |
XNA Calling Variables from separate ClassesI understand why it doesn't work, why don't you tell us your understanding, maybe then we'll see your question. |
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Apr 30 |
comment |
How should I structure my turn based engine to allow flexibility for players/AI and observation? Have you looked at How to design and implement turn-based system? and How to implement turn-based game engine?? |