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bio website graemesmedley.wordpress.com
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visits member for 2 years, 5 months
seen Jun 3 at 14:27

Doing interesting things with computers, one day at a time!


Nov
19
awarded  Supporter
Nov
19
answered How can I draw a simple 2D line in XNA without using 3D primitives and shders
Nov
19
awarded  Scholar
Nov
19
accepted InvalidCastException in Farseer's raycasting when trying to use the built-in explosion class?
Nov
19
asked adapting a Unity gravitational script to allow moons
Oct
31
awarded  Teacher
Oct
31
answered InvalidCastException in Farseer's raycasting when trying to use the built-in explosion class?
Apr
21
comment InvalidCastException in Farseer's raycasting when trying to use the built-in explosion class?
Solved it, I was passing a non-integer value into UserData. The built-in explosion class relies on it being an integer.
Feb
26
awarded  Tumbleweed
Feb
19
asked InvalidCastException in Farseer's raycasting when trying to use the built-in explosion class?
Feb
16
awarded  Student
Feb
16
comment Unusual Farseer Behaviour?
Okay, it appears that I should be drawing using a viewmatrix, and not treating one pixel as one meter, like I do here. Sorry to have such a bloglike question, but this issue was really beginning to grate.
Feb
16
comment Unusual Farseer Behaviour?
I remember reading something about that, but I wasn't certain how it worked, or exactly what it did, or even how to implement it. Is that actually how it works? You divide everything by 64 when it's to be displayed?
Feb
16
asked Unusual Farseer Behaviour?