| bio | website | graemesmedley.wordpress.com |
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| location | ||
| age | ||
| visits | member for | 1 year, 3 months |
| seen | May 8 at 23:59 | |
| stats | profile views | 3 |
Doing interesting things with computers, one day at a time!
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Nov 19 |
awarded | Supporter |
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Nov 19 |
answered | How can I draw a simple 2D line in XNA without using 3D primitives and shders |
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Nov 19 |
awarded | Scholar |
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Nov 19 |
accepted | InvalidCastException in Farseer's raycasting when trying to use the built-in explosion class? |
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Nov 19 |
asked | adapting a Unity gravitational script to allow moons |
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Oct 31 |
awarded | Teacher |
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Oct 31 |
answered | InvalidCastException in Farseer's raycasting when trying to use the built-in explosion class? |
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Apr 21 |
comment |
InvalidCastException in Farseer's raycasting when trying to use the built-in explosion class? Solved it, I was passing a non-integer value into UserData. The built-in explosion class relies on it being an integer. |
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Feb 26 |
awarded | Tumbleweed |
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Feb 19 |
asked | InvalidCastException in Farseer's raycasting when trying to use the built-in explosion class? |
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Feb 16 |
awarded | Student |
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Feb 16 |
comment |
Unusual Farseer Behaviour? Okay, it appears that I should be drawing using a viewmatrix, and not treating one pixel as one meter, like I do here. Sorry to have such a bloglike question, but this issue was really beginning to grate. |
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Feb 16 |
comment |
Unusual Farseer Behaviour? I remember reading something about that, but I wasn't certain how it worked, or exactly what it did, or even how to implement it. Is that actually how it works? You divide everything by 64 when it's to be displayed? |
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Feb 16 |
asked | Unusual Farseer Behaviour? |