292 reputation
138
bio website keavon.com
location California
age 16
visits member for 2 years, 5 months
seen 8 hours ago

I'm a computer geek who loves dabbling in programming and creative projects including game development, video editing, graphic design, image editing, web design, and web development. I use C#, JavaScript, HTML and CSS and I'm comfortable in Unity and Blender. I like Windows and Android and I highly respect Linux, although I rarely use it. I also collect games and I love playing them, although I don't usually have much time to. If you want to contact me, you may do so on my website.


May
4
comment Why do game developers write their own engines instead of using existing ones?
Don't you mean (ie.: you want UE, not UDK only.)?
Apr
21
awarded  Famous Question
Mar
14
awarded  Commentator
Mar
14
comment Calculate point of circle–circle collision between frames
That won't work for me because circles are of varying sizes but hopefully it's able to help others where that applies :)
Mar
14
revised Calculate point of circle–circle collision between frames
Edited image
Mar
14
accepted Calculate point of circle–circle collision between frames
Mar
14
comment Calculate point of circle–circle collision between frames
@NPS I added the diagram. Hopefully that makes more sense now.
Mar
14
revised Calculate point of circle–circle collision between frames
Added diagram
Mar
14
comment Calculate point of circle–circle collision between frames
That's a good idea. I was thinking of an equation to "move" the circle until it hit (not actually, but mathematically move it). I didn't think about calculating the circle where it should have been. Great idea. However, I'm not really sure how to place this circle along the path.
Mar
14
asked Calculate point of circle–circle collision between frames
Mar
2
comment Where can I find free music for my game?
This should be reopened because it is obviously very constructive.
Feb
28
awarded  Autobiographer
Dec
2
awarded  Good Question
Sep
18
awarded  Yearling
Aug
24
revised How Do Objects Not Clip Out the Back of Thin Walls When Put Through a Portal?
Changed title for better clarification
Aug
24
comment How Do Objects Not Clip Out the Back of Thin Walls When Put Through a Portal?
Thanks. A couple questions for clarification: wouldn't clipping vertices on the other side of the antiportal cause the tris visible on your side of the antiportal to not render? For example, one of the 3 vertices is clipped, causing the tri between it and the other two to not be drawn, causing weird splinters visible through the (in-game) portal? Next, is this what GPU clipping prevents by clipping the rendering past the antiportal in a straight slice?
Aug
24
accepted How Do Objects Not Clip Out the Back of Thin Walls When Put Through a Portal?
Aug
24
awarded  Editor
Aug
24
comment How Do Objects Not Clip Out the Back of Thin Walls When Put Through a Portal?
Good suggestion. Edited.
Aug
24
revised How Do Objects Not Clip Out the Back of Thin Walls When Put Through a Portal?
added 36 characters in body; deleted 5 characters in body