304 reputation
1311
bio website keavon.com
location California
age 16
visits member for 2 years, 9 months
seen Nov 18 at 1:03

I'm a computer geek who loves dabbling in programming and creative projects including game development, video editing, graphic design, image editing, web design, and web development. I use C#, JavaScript, HTML and CSS and I'm comfortable in Unity and Blender. I like Windows and Android and I highly respect Linux, although I rarely use it. I also collect games and I love playing them, although I don't usually have much time to. If you want to contact me, you may do so on my website.


Oct
6
awarded  Custodian
Oct
6
reviewed Approve suggested edit on How do reflections work for large flat surfaces?
Oct
6
accepted How do reflections work for large flat surfaces?
Oct
6
comment How do reflections work for large flat surfaces?
So you mean that this flipped instance of the geometry stays loaded and physically exists below the water (although not normally rendered) and then it's rendered with the same camera as the view camera and masks all parts not "seen through" the reflection surface?
Oct
6
comment How do reflections work for large flat surfaces?
I meant that the viewing angle is not known ahead of time so it has to be rendered in real time rather than ahead of time as allowed by cubemap reflections. Note that you can remove the first sentence because I edited the question.
Oct
6
comment How do reflections work for large flat surfaces?
How does it render to texture if the viewing angle is unknown? Does this have to be done every frame?
Oct
6
revised How do reflections work for large flat surfaces?
added 27 characters in body; edited title
Oct
5
awarded  Curious
Oct
4
asked How do reflections work for large flat surfaces?
Sep
13
awarded  Citizen Patrol
May
4
comment Why do game developers write their own engines instead of using existing ones?
Don't you mean (ie.: you want UE, not UDK only.)?
Apr
21
awarded  Famous Question
Mar
14
awarded  Commentator
Mar
14
comment Calculate point of circle–circle collision between frames
That won't work for me because circles are of varying sizes but hopefully it's able to help others where that applies :)
Mar
14
revised Calculate point of circle–circle collision between frames
Edited image
Mar
14
accepted Calculate point of circle–circle collision between frames
Mar
14
comment Calculate point of circle–circle collision between frames
@NPS I added the diagram. Hopefully that makes more sense now.
Mar
14
revised Calculate point of circle–circle collision between frames
Added diagram
Mar
14
comment Calculate point of circle–circle collision between frames
That's a good idea. I was thinking of an equation to "move" the circle until it hit (not actually, but mathematically move it). I didn't think about calculating the circle where it should have been. Great idea. However, I'm not really sure how to place this circle along the path.
Mar
14
asked Calculate point of circle–circle collision between frames