132 reputation
3
bio website facebook.com/alexwhb
location Corvallis, OR
age 23
visits member for 2 years, 9 months
seen Dec 10 '13 at 23:43

My name is Alex and I am a student at Oregon State University. I am passionate about programming and finding out how computers and systems work. I love to learn, and i love math. I program every chance i get and try to learn how to do things more efficiently all the time. I have been working on a very basic video game for about a year now which is very fun.

I am not only interested in computer programming, however, I also am an bibliophile (book lover), and an autodidact. I am also very intrigued with creativity, for instance i am enamored with beautiful poetry, and great art, and i would contend that web design to be apart of that category, as well as great code.

my strongest programming languages are: PHP, AS3, C++, C, CSS, HTML (if you consider this to be a programming language. I use the term a bit loosely), javascript, java, and python.

I am better at some of these languages than others, but by no means do i consider my self to be great at any. I still have a lot to learn.

and that is a little information on who i am.

if you would like to contact me here is my email address: alexwhb (at) gmail (dot) com


Mar
17
comment are most 2D games tille based?
I don't think it does matter what other people do, but generally, unless you want to spend far more time than normal on one project it is a good idea to do what other people do. This is true for a few reasons, one being that the tools usually are already there, and also because there is usually going to be more tutorials and help out there if you are using a method that many people use... my point is not to argue why this might be advantageous... I'm more wondering if this are alternatives already out there so I don't have to write my own map editor.
Mar
17
comment are most 2D games tille based?
@NicolBolas I don't know how I would define that... I mean it seems to me that most games that are not in 3D are 2D and that most of them are tilled. and the reason I think it matters, is because, uless I'm missing something, there seems to be some creative and graphical limitations with a tille based game... that you would not have with a system more Flash like, where you can just drag and drop sprits of different shapes and sizes.
Mar
17
comment are most 2D games tille based?
well I appreciate your response... but I'm not sure what the alternatives to tiles there are without ether building my own map editor (Which I have considered, but is not ideal) or hard coding objects into my code, wich is also not ideal.
Mar
17
asked are most 2D games tille based?
Nov
5
awarded  Editor
Nov
5
awarded  Teacher
Nov
5
revised How to add a ramp in a flash game?
added 440 characters in body
Nov
5
answered How to add a ramp in a flash game?
Feb
11
awarded  Autobiographer