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I hold a Bachelor's degree in Games/Simulation Sciences and Computer Science. Currently I work as a professional engineer in the games industry.

Most of my experience is in C++ and Python, but I also have decent experience in C, C#, Java. Other obscure languages: Prolog, Oz, and SALSA.

My most familiar frameworks are Pygame, Unity, Panda3D, and OpenGL. I've delved into CUDA, too.

The areas of most interest to me are rendering, collision detection, physics, and animation.


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