3,055 reputation
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age 23
visits member for 2 years, 2 months
seen 2 days ago

I am a Software Engineer in the Game Development Industry.

Pygame is nifty.
Unity is nice to use.
Panda3D in C++ is more interesting than Panda3D in Python.
OpenGL is awesome.
CUDA is magic.

My interests are rendering, collision detection, physics, animation, and optimization.


Feb
13
reviewed No Action Needed Collision detection with multiple polygons simultaneously
Feb
13
reviewed Leave Open Why does this code to filter events with SDL not function properly?
Feb
13
comment Calculation of Normals in OpenGL
How have you tried to calculate them, and what didn't work?
Feb
11
reviewed Looks Good What is framerate-independent motion?
Feb
11
reviewed Leave Open Interactions between camera and procedural terrain
Feb
11
revised Interactions between camera and procedural terrain
fixed spelling and improved clarity
Feb
9
awarded  Yearling
Feb
6
reviewed No Action Needed A few questions about integrating AudioKinetic Wwise and Unity
Feb
5
reviewed Close How to do collision detection for fluids in 3D?
Feb
5
comment How to do collision detection for fluids in 3D?
As it stands, this question is probably too broad. Doing it the right way (marker-and-cell-style fluids) would be extraordinarily complex and very difficult to achieve in real-time, and doing it via meshes covers the broad topic of general collision detection and resolution algorithms. Try one, or both, encounter difficulties, then update this question with those specific problems.
Feb
4
reviewed No Action Needed What does “non commercial use” mean in terms of game assets?
Feb
4
reviewed No Action Needed How do I “reset” the color in OpenGl ES 1.0/1.1?
Feb
4
reviewed Leave Open How to move an object along a vector
Feb
4
reviewed Close what is the simplest 3d software for unity?
Feb
4
reviewed Leave Open Should larger Unity Projects use Visual Studio
Feb
1
reviewed Close Simple collision detection implementation
Feb
1
comment Simple collision detection implementation
@BlackMamba Please update your question with the information in your comment. Have you tried drawing the lines and tests that your collision detection method is based upon?
Feb
1
reviewed No Action Needed Does the protagonist's age matter in a 3rd person shooter?
Jan
31
comment How to move an object along a vector
@LukášRutar What engines are these? Coordinating internal systems according to something other than real time is generally considered poor practice.
Jan
30
comment What language was used to make Jetpack Joyride?
To answer the question in the title at least - a quick Google search gave me this. So C++.