3,320 reputation
1422
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location
age 23
visits member for 2 years, 5 months
seen Jul 21 at 2:16

I am a Software Engineer in the Game Development Industry.

Pygame is nifty.
Unity is nice to use.
Panda3D in C++ is more interesting than Panda3D in Python.
OpenGL is awesome.
CUDA is magic.

My interests are rendering, collision detection, physics, animation, and optimization.


Jun
16
reviewed Leave Open Should entities store other other entities that they spawned?
Jun
16
reviewed Leave Open How and when to choose which objects to run collision tests on?
Jun
13
reviewed Leave Open Collision detection with multiple polygons simultaneously
Jun
13
reviewed Leave Open How to avoid tons of `instanceof` in collision detection?
Jun
13
reviewed Close Can these game be fully coded in html5/javascript?
Jun
12
reviewed Close change direction navmesh agent on collision encounter
Jun
12
comment change direction navmesh agent on collision encounter
Yes? Have you tried? Did it not work? It's not very clear what you're asking here. Can you provide more detail?
Jun
12
reviewed Leave Closed Chess Artificial intelligence with python and pygame
Jun
12
reviewed Leave Open How should we determine which portions of the game to develop first?
Jun
12
reviewed No Action Needed Make objects slide across the screen in random positions
Jun
12
reviewed No Action Needed Is ID@Xbox restricted to established studios?
Jun
12
reviewed No Action Needed How do I add an image inside a rectangle or a circle in JavaFX?
Jun
11
reviewed Leave Closed How are game characters animated?
Jun
11
reviewed Reviewed Converting DDS textures to TGA
Jun
11
revised Converting DDS textures to TGA
short, sweet, and to the point
Jun
11
reviewed No Action Needed Input handling between game loops
Jun
11
reviewed Approve suggested edit on Input handling between game loops
Jun
11
reviewed Close How to create a scripted sequence
Jun
11
comment How to create a scripted sequence
As it stands, this question is rather broad. A design for a system like this will depend on many factors, such as its requirements, and the architecture of the engine in which it is being developed. Try narrowing the scope of the question a bit.
Jun
11
reviewed Reviewed libgdx draw issue and animation