147 reputation
7
bio website c-sharX.net
location Germany
age 38
visits member for 2 years, 6 months
seen Oct 23 '13 at 18:26

Freelancer, Xamarin Hacker.

Computers (gaming and developing) have always been part of my life, starting with the famous C64 and moving on to the PC a few years later.

For quite some time, an iPhone has been my companion. I'm excited about developing mobile applications, especially with Xamarin.


Oct
2
comment Is my calculation of chances correct for my AI?
@fnord In short words, yes.
Oct
2
comment Is my calculation of chances correct for my AI?
@Byte56 Not really. I want to know: if we assume that randomization is uniformly distributed, is the approach correct? Is it a valid way to calculate a chance, or are there other methods?
Feb
17
comment How to pin a body in case of collision in Box2D or Farseer?
Yeah, I seem to have been wrong about the restitution. It really is using the max. Your idea brought me to the following solution: I added a collision handler. If it collides with the puck, the LinearVelocity is set to 0. This prevents bouncing and stops the mallet. Thanks for the hint with the velocity.
Feb
14
comment Unable to find good parameters for behavior of a puck in Farseer
@ClassicThunder: at least Farseer does not seem to use the max. If I adjust my puck's restitution it has an effect, although the restitutiuon of the border remains 1.
Feb
14
comment Unable to find good parameters for behavior of a puck in Farseer
I have no gravity and that's why I think setting the friction has no effect at all.
Feb
13
comment Unable to find good parameters for behavior of a puck in Farseer
I have. It does not affect it at all. Same result.
Feb
13
comment Farseer DebugViewXNA: scaling problem
I tried your solution. The circle is now drawn in the top left corner, so I only see a quearter of it. But at least it is circular! What is "CreateOrthographicOffCenter" actually doing? And why do I need a projection AND a view? Is there a good place that explains all this business?
Feb
13
comment Farseer DebugViewXNA: scaling problem
jan, are you using a camera in your project?
Feb
13
comment Farseer DebugViewXNA: scaling problem
Maybe you should make that a separate question and link it from here. I would be interested in that too.
Feb
10
comment Is there an easy and automatic way of converting a Windows XNA project into a Monotouch Monogame project?
But ExEn is yet another implementation of XNA on iOS. I'd like to stick with Monogame.