| bio | website | wildsau.net |
|---|---|---|
| location | Germany | |
| age | 36 | |
| visits | member for | 1 year, 3 months |
| seen | Feb 17 '12 at 21:47 | |
| stats | profile views | 6 |
Senior Developer, working in Munich. Computers (gaming and developing) have always been part of my life, starting with the famous C64 and moving on to the PC a few years later. For quite some time, an iPhone has been my companion now and was joined by a Macbook Pro which ended up in playing with Xcode and ObjectiveC. Shortly after I fell in love with Monotouch and joined StackOverflow.
|
Apr 16 |
awarded | Teacher |
|
Feb 17 |
accepted | How to pin a body in case of collision in Box2D or Farseer? |
|
Feb 17 |
comment |
How to pin a body in case of collision in Box2D or Farseer? Yeah, I seem to have been wrong about the restitution. It really is using the max. Your idea brought me to the following solution: I added a collision handler. If it collides with the puck, the LinearVelocity is set to 0. This prevents bouncing and stops the mallet. Thanks for the hint with the velocity. |
|
Feb 17 |
asked | How to pin a body in case of collision in Box2D or Farseer? |
|
Feb 15 |
answered | Unable to find good parameters for behavior of a puck in Farseer |
|
Feb 14 |
awarded | Editor |
|
Feb 14 |
revised |
Unable to find good parameters for behavior of a puck in Farseer added 514 characters in body; edited tags |
|
Feb 14 |
comment |
Unable to find good parameters for behavior of a puck in Farseer @ClassicThunder: at least Farseer does not seem to use the max. If I adjust my puck's restitution it has an effect, although the restitutiuon of the border remains 1. |
|
Feb 14 |
comment |
Unable to find good parameters for behavior of a puck in Farseer I have no gravity and that's why I think setting the friction has no effect at all. |
|
Feb 13 |
comment |
Unable to find good parameters for behavior of a puck in Farseer I have. It does not affect it at all. Same result. |
|
Feb 13 |
asked | Unable to find good parameters for behavior of a puck in Farseer |
|
Feb 13 |
awarded | Scholar |
|
Feb 13 |
accepted | Farseer DebugViewXNA: scaling problem |
|
Feb 13 |
comment |
Farseer DebugViewXNA: scaling problem I tried your solution. The circle is now drawn in the top left corner, so I only see a quearter of it. But at least it is circular! What is "CreateOrthographicOffCenter" actually doing? And why do I need a projection AND a view? Is there a good place that explains all this business? |
|
Feb 13 |
comment |
Farseer DebugViewXNA: scaling problem jan, are you using a camera in your project? |
|
Feb 13 |
comment |
Farseer DebugViewXNA: scaling problem Maybe you should make that a separate question and link it from here. I would be interested in that too. |
|
Feb 12 |
asked | Farseer DebugViewXNA: scaling problem |
|
Feb 10 |
comment |
Is there an easy and automatic way of converting a Windows XNA project into a Monotouch Monogame project? But ExEn is yet another implementation of XNA on iOS. I'd like to stick with Monogame. |
|
Feb 9 |
awarded | Student |
|
Feb 9 |
awarded | Autobiographer |