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visits member for 2 years, 8 months
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Jul
16
revised How to check for collisions in “diagonal” tiles?
fix pseudo code script errors, adjust one picture
Jul
16
revised How to check for collisions in “diagonal” tiles?
added 477 characters in body
Jul
11
comment how did coordinate-handling in old flightsimulators work?
+1 for Dungeon Siege reference. Interesting, i didn't know that. Is it the document you are talking about : floatingorigin.com/mirror/continuous-world.htm ?
Jul
7
revised How to check for collisions in “diagonal” tiles?
added 51 characters in body
Jul
7
revised How to check for collisions in “diagonal” tiles?
added 82 characters in body
Jul
7
answered How to check for collisions in “diagonal” tiles?
Jul
2
awarded  Curious
Jun
24
asked Is there a way to view all colliders in a unity project at runtime (after the game have been deployed)?
Jun
18
comment How do PC/Mac games detect piracy?
Probably the best ever possible way to avoid piracy is to do what Blizzard have done for Diablo III : the client do rendering and such but most of the game rules and logic are only stored at Blizzard servers side (eg: how much gold you receive when you open a chest in room X with player at level Y). It is not possible to defeat this unless you stole Blizzard binaries/source for the server part (which is very unlikely). Some people have created emulators, but because its not same rules (they are approximations), it does not give same game experience at all.
May
31
comment Constrained A* problem
What do you mean by "it makes chimney like corridors" ? could you post a screenshot showing how it looks (when it is not great) and how you would like it to be.
May
23
comment How is the “continues road” from 80's games called and done?
Have a look here : extentofthejam.com/pseudo and here codeincomplete.com/posts/2012/6/22/javascript_racer
May
12
awarded  Popular Question
May
12
awarded  Popular Question
Apr
20
comment How can I change the sprites in the NES Double Dragon ROM?
Have a look at romhacking.net. They have tutorials, forums, tools and even more. This is probably what you need.
Apr
4
comment what kind of technique is used in android game rendering like Pou
@EmAdpres : by frames, do you mean encoding the animations in sprites ? If so, yes it could be a possible solution. The major downside is that animations will be hardcoded and thus there will be less flexibility. If we take the blinky eyes example, you will only be able to rotate, scale, or translate them if they are sprites. Rendering them using primitives would allow much more things, for eg moving individual parts regarding user input, like en.wikipedia.org/wiki/Xeyes program.
Mar
9
comment How do I make a character capable of walking on walls?
That game : youtube.com/watch?v=ga4Zqq1tXa8 ("Spider" on PS1 , i played it long time ago) might be a source of inspiration.
Feb
23
revised How to reduce a rectangle without problems?
added 62 characters in body
Feb
23
comment How to reduce a rectangle without problems?
I have edited answer
Feb
23
revised How to reduce a rectangle without problems?
added 424 characters in body
Feb
23
revised How to reduce a rectangle without problems?
added 424 characters in body