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Mar
24
comment C# - Separating Overlapping Rectangles
The algorithm used in dungeon generator you give to separate rectangles in comment is simple separation steering (google for it). It is referenced by the author here : reddit.com/r/gamedev/comments/1dlwc4/…
Mar
5
awarded  Popular Question
Feb
9
awarded  Yearling
Jan
23
revised How to calculate a 3D orientation from 2D vanishing lines on an image?
added 267 characters in body; edited title
Jan
21
revised How to calculate a 3D orientation from 2D vanishing lines on an image?
added 142 characters in body
Jan
21
revised How to calculate a 3D orientation from 2D vanishing lines on an image?
added 51 characters in body; edited title
Jan
21
comment How to calculate a 3D orientation from 2D vanishing lines on an image?
@concept3d : About image : this is a image of a 3D rendering from which i have not the camera orientation. I'd like to render 3D object on top of it.
Jan
21
revised How to calculate a 3D orientation from 2D vanishing lines on an image?
adding missing information to the question, which was incomplete
Jan
21
comment How to calculate a 3D orientation from 2D vanishing lines on an image?
@concept3d : what i want is find 3D orientation from a 2D picture.
Jan
21
revised How to calculate a 3D orientation from 2D vanishing lines on an image?
provide better picture
Jan
21
asked How to calculate a 3D orientation from 2D vanishing lines on an image?
Jan
1
revised Did old games like Golden Axe or Street or Rage use tilemaps?
some corrections + remove useless content outside scope of OP
Dec
17
comment How can I come up with a simple diminishing return equation?
Graph Toy (which exists since several years) is a nice tool to try some equations. I use it all the time.
Dec
13
comment How can a team work together to assemble a large world map?
It's great you mention CryEngine because the game I played was using that one. I did not mention it in OP because it needs to be not game specific.
Nov
29
asked How can a team work together to assemble a large world map?
Nov
17
awarded  Popular Question
Jul
16
revised How to check for collisions in “diagonal” tiles?
fix pseudo code script errors, adjust one picture
Jul
16
revised How to check for collisions in “diagonal” tiles?
added 477 characters in body
Jul
11
comment how did coordinate-handling in old flightsimulators work?
+1 for Dungeon Siege reference. Interesting, i didn't know that. Is it the document you are talking about : floatingorigin.com/mirror/continuous-world.htm ?
Jul
7
revised How to check for collisions in “diagonal” tiles?
added 51 characters in body