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visits member for 2 years, 8 months
seen Jun 17 at 19:35

Just another spaghetti chef.


Oct
18
awarded  Autobiographer
Jun
17
comment What is an optimum failure rate that will keep people coming back to my game?
@Anko I think it does, at least based on what veteran players say. I've played it for a long time but never really got very good.
Jun
17
comment What is an optimum failure rate that will keep people coming back to my game?
I cannot provide a reference, but I think I heard that something like a 1/3 success rate provides the optimal motivation to keep playing. Of course, what do you mean by success rate? I would imagine that you want a bunch of levels at different success rates, rather than making them all equally easy.
Jun
17
comment What is an optimum failure rate that will keep people coming back to my game?
I think NetHack, for a new player, could be an example with high severity (a lot of "gotchas" that kill you), moderate-to-low rate (a game will take a couple of minutes to a few hours), and low responsibility (there is a large element of luck, and while veteran players know how to hedge and diversify, newbies are at the mercy of RNG). Anyhow, you should add a few "unbalanced" examples where the three aspects are very different; otherwise it isn't clear how these three things differ.
Apr
22
comment Why do games ask for screen resolution instead of automatically fitting the window size?
"It seems to me that it would be more logical, reusable and user-friendly to implement flexible, responsive UI layout over a 3d or 2d screen" - It seems to you, but in practice it's often easier and cheaper to not do that.
Feb
6
awarded  Yearling
Jan
8
revised What does a matrix represent?
added 2588 characters in body
Jan
8
answered What does a matrix represent?
Feb
6
awarded  Yearling
Apr
7
revised Creating new games on Android and/or iPhone
Rewrote question
Apr
7
suggested suggested edit on Creating new games on Android and/or iPhone
Apr
7
awarded  Organizer
Apr
7
revised Creating new games on Android and/or iPhone
edited tags
Mar
30
comment Balancing agressive invites
Given how often role playing games have no roleplaying, and real time strategy games are about tactics not strategy, and adventures are about puzzles and not adventure, I would not be upset if a trading card game had limited trading. Although, I don't often play card games, so what do I know.
Mar
30
answered Draw order in XNA
Mar
30
comment 2D wave-like sprite movement XNA
Glad to help! It may interest you to know that my answer was basically hacked together from the equations for a simple harmonic oscillator. For the second x/y case, though, I can't verify if real physical oscillators behave that way, but I don't think you would care about that.
Mar
29
answered 2D wave-like sprite movement XNA
Mar
29
answered Can I get enough experience to get an industry job just by reading books?
Mar
29
comment Circle to Circle collision, checking each circle against all others
You have neglected to state what your actual problem is. Also, instead of comparing radii to distance, compare a.Radius*a.Radius + b.Radius*b.Radius > xValue*xValue + yValue*yValue. It is less work, both for you and the computer.
Mar
29
comment Is there a (family of) monotonically non-decreasing noise function(s)?
@JoeWreschnig I'm sure you are aware that the Perlin noise function blatantly violates several of your criteria. Firstly it passes through 0 at grid nodes so f(x+d)-f(x) is a constant multiple of d for some certain (regularly spaced) x. Additionally, because of that clever caching trick, it will repeat for large grids. For classic noise, I think the reference implementation is supposed to have grid tile (x, y) be identical to tile (x+256, y+256). You should state if this is acceptable, and to what extent.