684 reputation
19
bio website cgsociety.org
location Adelaide, Australia
age 35
visits member for 1 year, 3 months
seen May 10 at 5:31
stats profile views 22
Sysadmin / Developer at http://www.cgsociety.org Primary interests in python / games / foss Google, and crowd sourcing Eternal misanthrope :D

Feb
19
answered how to rotate enemy to face player?
Feb
6
awarded  Yearling
Jan
16
answered Cast ray to select block in voxel game
Nov
4
comment Turning to face mouse
perfect! for those following at home, to match my exact problem, my mouse normal is set as mouse_position(z,1,x);
Nov
4
accepted Turning to face mouse
Nov
3
asked Turning to face mouse
Oct
30
answered “Marching cubes” voxel terrain - triplanar texturing with depth?
Oct
18
answered MMORPG design for time-limited players
Oct
11
comment Finding cubes in frustum
No, I get what happens with AABBoxes - however the solutions are tailored to finding objects that exist in floating point space, and work along the lines of "Is this object in this space" - rather than the inverse "Find all objects in this space" I didn't propose to do the "which-side" at all, rather I was thinking something similar to en.wikipedia.org/wiki/Bresenham's_line_algorithm start with the near plane, generate a unit surface, and then move along until I hit the far plane. Intuitively to me it made more sense to work with unitcubes if I could.
Oct
10
comment Finding cubes in frustum
My understanding is that a frustum was finite - a chopped pyramid. That is how I have a bounding box. Yes, it's a voxel terrain, I've chunked up the terrain into blocks (16^3) - and am looking for the best method to add blocks to the generation, and rendering queue. I can't conceptually grasp how you'd use octrees in infinite scenarios.
Oct
9
asked Finding cubes in frustum
Sep
20
comment PHP Browser Game Question - Pretty General Language Suitability and Approach Question
Can we see an example of the database?
Sep
12
comment What forms of non-interactive RPG battle systems exist?
You load the game, enter your character name and minimize it.
Sep
11
answered What forms of non-interactive RPG battle systems exist?
Sep
11
answered C++ Database vs Reading Files
Aug
31
revised Creating a navmesh from a voxel terrain
added 179 characters in body
Aug
31
comment Creating a navmesh from a voxel terrain
This implementation does - but you could build a nav-mesh in a similar fashion - off the top of my head, the marching squares algorithm will do the work for you - see my edit.
Aug
29
answered Creating a navmesh from a voxel terrain
Aug
3
comment Texturing voxel faces separately
Do you have access to the UV's? Unless I'm misunderstanding this a texture-map and modified UV's will do this for you.
Jul
25
comment Is it possible to make a text based game and filter bad stuff?
Challenge accepted, I can be just as filthy with words censored as without. In fact, probably more-so.