116 reputation
4
bio website slippyd.com
location LI || NY, NY
age 31
visits member for 2 years, 6 months
seen Aug 11 at 18:23

“I don't always search for game dev help, but when I do, I prefer the Game Development Stack Exchange site.”


Jul
18
comment What does the term “channel” mean when used in regards to computer graphics?
@ashes999 No problem.
Jul
17
comment What does the term “channel” mean when used in regards to computer graphics?
@Alex It looks pigment-based to me. Absence of a color would be white, presence colored, and heavy presence darkened.
Jul
17
comment What does the term “channel” mean when used in regards to computer graphics?
Shouldn't those per-channel images have values from zero-value (black) to full-value (e.g. red) instead of black->red->white (e.g.) as shown? (Something like this: f.cl.ly/items/2Q2C1z2s331f1T1U341G/images.png )
Jan
6
revised Why would Rigidbody.AddForce not resulting in movement of my objects?
typos: “which” -> “while”, missing “to” / Reordered sentences in 3rd paragraph to make a bit more sense.
Jan
3
revised Why would Rigidbody.AddForce not resulting in movement of my objects?
oops. accidental superscript 2
Jan
3
answered Why would Rigidbody.AddForce not resulting in movement of my objects?
Apr
6
comment Pixel-perfect rendering to a rendertarget with a fullscreen quad
It doesn't look like the coordinate system you're using matches the screen's pixels— if it were, then it looks like you're only drawing 2×2 pixels here. The first issue I'd solve is getting the project and modelview matrices scaled such that +1 in coordinate space is a shift of 1 pixel on screen.
Jan
16
awarded  Supporter
Jan
14
awarded  Autobiographer
Jul
22
awarded  Excavator
Jul
22
awarded  Editor
Jul
22
revised Where can I find some “must see” game development portfolios?
slippyd.com site has changed; URL updated to archive of the past version