116 reputation
4
bio website slippyd.com
location LI || NY, NY
age 31
visits member for 2 years, 2 months
seen Apr 7 at 23:22

“I don't always search for game dev help, but when I do, I prefer the Game Development Stack Exchange site.”


Jan
6
revised Why would Rigidbody.AddForce not resulting in movement of my objects?
typos: “which” -> “while”, missing “to” / Reordered sentences in 3rd paragraph to make a bit more sense.
Jan
3
revised Why would Rigidbody.AddForce not resulting in movement of my objects?
oops. accidental superscript 2
Jan
3
answered Why would Rigidbody.AddForce not resulting in movement of my objects?
Apr
6
comment Pixel-perfect rendering to a rendertarget with a fullscreen quad
It doesn't look like the coordinate system you're using matches the screen's pixels— if it were, then it looks like you're only drawing 2×2 pixels here. The first issue I'd solve is getting the project and modelview matrices scaled such that +1 in coordinate space is a shift of 1 pixel on screen.
Jan
16
awarded  Supporter
Jan
14
awarded  Autobiographer
Jul
22
awarded  Excavator
Jul
22
awarded  Editor
Jul
22
revised Where can I find some “must see” game development portfolios?
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