| bio | website | slippyd.com |
|---|---|---|
| location | LI || NY, NY | |
| age | 30 | |
| visits | member for | 1 year, 3 months |
| seen | Apr 6 at 22:58 | |
| stats | profile views | 4 |
“I don't always search for game dev help, but when I do, I prefer the Game Development Stack Exchange site.”
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Apr 6 |
comment |
Pixel-perfect rendering to a rendertarget with a fullscreen quad It doesn't look like the coordinate system you're using matches the screen's pixels— if it were, then it looks like you're only drawing 2×2 pixels here. The first issue I'd solve is getting the project and modelview matrices scaled such that +1 in coordinate space is a shift of 1 pixel on screen. |
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Jan 16 |
awarded | Supporter |
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Jan 14 |
awarded | Autobiographer |
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Jul 22 |
awarded | Excavator |
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Jul 22 |
awarded | Editor |
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Jul 22 |
revised |
Where can I find some “must see” game development portfolios? slippyd.com site has changed; URL updated to archive of the past version |