756 reputation
1430
bio website WorkinginitD:
location Mexico
age 25
visits member for 3 years, 1 month
seen Jan 12 at 15:47

Starting in Android development (Games)


Feb
29
comment SQLite in libGDX
The code is uploaded :D
Feb
29
revised SQLite in libGDX
added 830 characters in body
Feb
29
comment SQLite in libGDX
Yep, wait in a moment i put some classes :P
Feb
29
answered SQLite in libGDX
Feb
29
comment Resolution Independence in libGDX
Thats the code, and you create a class that implements the Screen interface, in the constructor you build your stage, and in the render method, you put stage.draw(). If you dont want to use Stages, you may declare a variable in the Screen implemented class of type Camera, and do the same thing as in Stage, but in the render method you apply an update to the camera.
Feb
29
revised Resolution Independence in libGDX
added 281 characters in body
Feb
29
answered Resolution Independence in libGDX
Feb
28
revised Scaling bodies in box2d and libgdx
added 120 characters in body
Feb
28
asked Scaling bodies in box2d and libgdx
Feb
27
accepted Detect if a sprite has left the camera in libgdx?
Feb
25
awarded  Commentator
Feb
25
accepted Maintain speed in box2D body
Feb
25
comment Maintain speed in box2D body
Yes it was in a loop, i remove it from there and problem resolved, thanks.
Feb
25
comment Maintain speed in box2D body
It was my error, i was calling the method in the render, and thats why the speed was increasing.
Feb
24
asked Maintain speed in box2D body
Feb
22
awarded  Scholar
Feb
22
accepted Speed of bodies in Box2D and libgdx
Feb
22
comment Speed of bodies in Box2D and libgdx
You were right, I change my viewport 10 times less than my actual size, and the speed now vary, thanks
Feb
22
asked Speed of bodies in Box2D and libgdx
Feb
22
awarded  Editor