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  • 0 posts edited
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  • 30 votes cast
Mar
6
comment Scaling bodies in box2d and libgdx
Yep, that worked, inverting the vertexes was the key to the problem thanks for the answer :)
Mar
6
accepted How to use the actions of the actors in libgdx?
Mar
5
accepted Waiting specific time to increase sound libgdx
Mar
5
asked Waiting specific time to increase sound libgdx
Feb
29
comment Include Box2D libraries to a cocos2d project (iOS)
Any issue, ask :)
Feb
29
answered Include Box2D libraries to a cocos2d project (iOS)
Feb
29
comment SQLite in libGDX
You are welcome, any issue, ask :D
Feb
29
comment SQLite in libGDX
The code is uploaded :D
Feb
29
revised SQLite in libGDX
added 830 characters in body
Feb
29
comment SQLite in libGDX
Yep, wait in a moment i put some classes :P
Feb
29
answered SQLite in libGDX
Feb
29
comment Resolution Independence in libGDX
Thats the code, and you create a class that implements the Screen interface, in the constructor you build your stage, and in the render method, you put stage.draw(). If you dont want to use Stages, you may declare a variable in the Screen implemented class of type Camera, and do the same thing as in Stage, but in the render method you apply an update to the camera.
Feb
29
revised Resolution Independence in libGDX
added 281 characters in body
Feb
29
answered Resolution Independence in libGDX
Feb
28
revised Scaling bodies in box2d and libgdx
added 120 characters in body
Feb
28
asked Scaling bodies in box2d and libgdx
Feb
27
accepted Detect if a sprite has left the camera in libgdx?
Feb
25
awarded  Commentator
Feb
25
accepted Maintain speed in box2D body
Feb
25
comment Maintain speed in box2D body
Yes it was in a loop, i remove it from there and problem resolved, thanks.