713 reputation
1229
bio website WorkinginitD:
location Mexico
age 25
visits member for 2 years, 5 months
seen yesterday

Starting in Android development (Games)


Feb
29
answered SQLite in libGDX
Feb
29
comment Resolution Independence in libGDX
Thats the code, and you create a class that implements the Screen interface, in the constructor you build your stage, and in the render method, you put stage.draw(). If you dont want to use Stages, you may declare a variable in the Screen implemented class of type Camera, and do the same thing as in Stage, but in the render method you apply an update to the camera.
Feb
29
revised Resolution Independence in libGDX
added 281 characters in body
Feb
29
answered Resolution Independence in libGDX
Feb
28
revised Scaling bodies in box2d and libgdx
added 120 characters in body
Feb
28
asked Scaling bodies in box2d and libgdx
Feb
27
accepted Detect if a sprite has left the camera in libgdx?
Feb
25
awarded  Commentator
Feb
25
accepted Maintain speed in box2D body
Feb
25
comment Maintain speed in box2D body
Yes it was in a loop, i remove it from there and problem resolved, thanks.
Feb
25
comment Maintain speed in box2D body
It was my error, i was calling the method in the render, and thats why the speed was increasing.
Feb
24
asked Maintain speed in box2D body
Feb
22
awarded  Scholar
Feb
22
accepted Speed of bodies in Box2D and libgdx
Feb
22
comment Speed of bodies in Box2D and libgdx
You were right, I change my viewport 10 times less than my actual size, and the speed now vary, thanks
Feb
22
asked Speed of bodies in Box2D and libgdx
Feb
22
awarded  Editor
Feb
22
comment Advantages and disadvantages of libgdx
Im getting frustrated in the use of box2D X_X :/ indeed its an incredible engine
Feb
20
comment What is the most effective way to work with a friend on the same game?
I dont use branch for that, I use branch for different versions, if you do that visual studio possibly will do the merge bad (its like, when someone is using a class and another one check out the same class and the two of them add code, visual studio will ask to you to make a manual merge), if you want to do changes to a class at the same time, why dont you use partial classes? use the branches for the different versions, tha way you have more control over your versions
Feb
17
answered What is the most effective way to work with a friend on the same game?