| bio | website | WorkinginitD: |
|---|---|---|
| location | Mexico | |
| age | 24 | |
| visits | member for | 1 year, 3 months |
| seen | May 12 at 2:12 | |
| stats | profile views | 71 |
Starting in Android development (Games)
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Jul 31 |
revised |
Weird error with opengl in Android using Libgdx : “EGL_BAD_ATTRIBUTE” edited title |
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Jul 31 |
asked | Weird error with opengl in Android using Libgdx : “EGL_BAD_ATTRIBUTE” |
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Jul 30 |
answered | What platform is best for Android and iPhone development? |
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Jul 23 |
comment |
What methods should save/load a game state I overrid resume() in the class tha extends Game in libgdx, and when i press the home button and enter the app again it executes and it enters that method |
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Jul 9 |
asked | Lua or C++ in Cococ2d-x |
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Jun 20 |
accepted | Problem with AssetManager in libgdx |
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Jun 20 |
comment |
Problem with AssetManager in libgdx Well, I resolved my problem :) you mentioned something that i was´nt doing in my resume, call the update method of the asset manager until everything loaded :) my first update is in the render so it is called everytime :) thanks for that key words :P |
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Jun 19 |
asked | Problem with AssetManager in libgdx |
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Jun 14 |
awarded | Self-Learner |
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Jun 14 |
comment |
Play videos with LibGDX hehe thanks :) XD |
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Jun 14 |
comment |
Play videos with LibGDX You are welcome :) I spent two days trying different things XD and this was the last one :P |
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Jun 14 |
answered | Play videos with LibGDX |
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Jun 14 |
comment |
Play videos with LibGDX I did it with Android :) I created a new Activity and a new Layout, and when the video finishes its playback, I start the activity that has the call to libGDX |
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Jun 14 |
accepted | Play videos with LibGDX |
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Jun 14 |
comment |
Play videos with LibGDX :( ok thanks for that answer :/ I suppose that I have to use Android SDK, thanks :) |
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Jun 14 |
asked | Play videos with LibGDX |
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May 17 |
awarded | Critic |
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Apr 30 |
accepted | How do I properly implement zooming in my game? |
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Apr 23 |
accepted | Relative and absolute position with sprites in libgdx |
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Apr 20 |
comment |
Is there a way to use the facebook sdk with libgdx? No, because in normal example without libgdx i could aunthenticate and post, with libgdx i cannot do any of them, only allow the app u.u |