516 reputation
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visits member for 3 years, 2 months
seen Feb 1 at 23:26

Jan
15
awarded  Tumbleweed
Jan
13
asked Is my skeletal animation algorith/representation correct?
Jan
9
comment How can I implement procedural humanoid generation like MakeHuman?
I see what is going on now! I spent some futile time looking on the source code for algebraic formulas, but that is so much more obvious, d'oh! Thank you.
Jan
9
accepted How can I implement procedural humanoid generation like MakeHuman?
Jan
9
comment How can I implement procedural humanoid generation like MakeHuman?
Thank you! But TBH I have no idea what are shape-keys or predefined mesh bindings, nor what that vertex-merging algorithm would look like (is it just an average morphing from mesh A to mesh B?) - You seem to know enough to post a very meaningful answer!
Jan
9
comment How can I implement procedural humanoid generation like MakeHuman?
@JánosTuránszki that is what I am doing right now, thank you! The project is big, though, so it should take some time until I manage to filter the required information out.
Jan
9
revised How can I implement procedural humanoid generation like MakeHuman?
deleted 4 characters in body; edited title
Jan
8
asked How can I implement procedural humanoid generation like MakeHuman?
Jan
8
asked Is there any reference table or formula of body proportions for procedural human mesh generation?
Dec
22
awarded  Notable Question
Dec
10
awarded  Popular Question
Jul
30
awarded  Notable Question
Jun
11
comment Game 30% done on HTML5. Maybe it was a bad idea. Should I change to Unity3d?
Oh coming here 2 years later makes me see how silly I was. I remember the doubts I had and feel good for easily knowing the answer of my own questions. Hope some years in future the same happens with the things I currently don't understand (:
Jun
11
comment Game 30% done on HTML5. Maybe it was a bad idea. Should I change to Unity3d?
Dude... the game has been finished 2 years ago.
Jun
11
awarded  Notable Question
Apr
28
awarded  Popular Question
Apr
6
awarded  Notable Question
Apr
6
comment How to use blender files in your own engine?
If I understand this, .obj format has no information on texture UVs nor bones nor animations, correct? Does collada offer those? I can't find it.
Apr
6
asked How to use blender files in your own engine?
Apr
3
asked How to find the right direction to plug a sword into a rig's hand after projecting it?