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visits member for 2 years, 7 months
seen Jun 30 at 22:22

Jul
30
awarded  Notable Question
Jun
11
comment Game 30% done on HTML5. Maybe it was a bad idea. Should I change to Unity3d?
Oh coming here 2 years later makes me see how silly I was. I remember the doubts I had and feel good for easily knowing the answer of my own questions. Hope some years in future the same happens with the things I currently don't understand (:
Jun
11
comment Game 30% done on HTML5. Maybe it was a bad idea. Should I change to Unity3d?
Dude... the game has been finished 2 years ago.
Jun
11
awarded  Notable Question
Apr
28
awarded  Popular Question
Apr
6
awarded  Notable Question
Apr
6
comment How to use blender files in your own engine?
If I understand this, .obj format has no information on texture UVs nor bones nor animations, correct? Does collada offer those? I can't find it.
Apr
6
asked How to use blender files in your own engine?
Apr
3
asked How to find the right direction to plug a sword into a rig's hand after projecting it?
Apr
2
accepted What is the actual formula to find the vertices of an animation frame in using a BVH file?
Apr
2
comment What is the actual formula to find the vertices of an animation frame in using a BVH file?
I have tried, it does not work. I have actually made a function to test every possible permutation of every possible param and signal and watched it for a few minutes. In the end, I managed to solve my issue by redoing everything using matrices instead of quaternions - and even this only worked because I followed detail by detail the bvh report (not this tutorial). I'll post the code if someone requests it. Thanks.
Apr
1
asked How to use mocaps in your game if they don't loop smoothly?
Mar
31
asked What is the actual formula to find the vertices of an animation frame in using a BVH file?
Feb
2
awarded  Yearling
Aug
24
comment How to render models using a personalized projection matrix?
It is not a rotation. It is another kind of projection. There is no possible combination of rotations and translations that can make this coordinate system. Notice how the axis are made. x right, y up, z (up/left).
Aug
24
comment How to render models using a personalized projection matrix?
This is not the standard ortographic camera (120-120-120 degrees). It is a 90-135-135 instead, which is very unknown. Are you sure you can customize that on blender? I've asked that before and received negative answers.
Aug
24
asked How to render models using a personalized projection matrix?
Aug
11
comment Is there any way to make animations using physical dolls?
It is horrible because I still have to use the mouse to push things around the 3D space...
Aug
11
comment Is there any way to make animations using physical dolls?
@RandyGaul Yes, no probs.
Aug
11
comment Is there any way to make animations using physical dolls?
@Byte56 Hm but how could I setup this? Also problem is I can't make all poses I'd like my characters to...