| bio | website | |
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| visits | member for | 1 year, 3 months |
| seen | 18 hours ago | |
| stats | profile views | 3 |
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Aug 7 |
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Why four buttons rather than two? I can't imagine playing Mega Man X with 2 buttons or 6 (in the right-hand thumb location). My thumb is on Y at all times to charge the blaster, and resting on A or B in preparation to Dash or Jump. I don't think I can reliably push more buttons without having to move my thumb. |
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Jul 31 |
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Book on designing game architecture? Everything becoming "hardcoded" isn't necessarily a bad sign -- you may just be following YAGNI/KISS. Adding new features can mean having to refactor your code. That being said, it's always a good idea to plan and design the game first, so that you don't have to rewrite too much. |
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May 31 |
comment |
a simple 2D rectangle collision algorithm that also determines which sides that the rectangles collide? Are you using discrete or continuous position updates? (are you updating your velocity by the acceleration once every frame and then calculating the position, or using a function to extrapolate the position) |