| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 1 year, 3 months |
| seen | May 19 at 22:04 | |
| stats | profile views | 3 |
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Feb 1 |
awarded | Yearling |
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Aug 7 |
comment |
Why four buttons rather than two? I can't imagine playing Mega Man X with 2 buttons or 6 (in the right-hand thumb location). My thumb is on Y at all times to charge the blaster, and resting on A or B in preparation to Dash or Jump. I don't think I can reliably push more buttons without having to move my thumb. |
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Jul 31 |
comment |
Book on designing game architecture? Everything becoming "hardcoded" isn't necessarily a bad sign -- you may just be following YAGNI/KISS. Adding new features can mean having to refactor your code. That being said, it's always a good idea to plan and design the game first, so that you don't have to rewrite too much. |
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Jul 26 |
awarded | Citizen Patrol |
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Jul 25 |
answered | What data should a generic collision detection system gather? |
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Jul 20 |
answered | How to balance damage dealt by opponents in a strategy game? |
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Jul 17 |
answered | What would be the problems with using a singleton design pattern for my engine? |
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Jun 13 |
awarded | Teacher |
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Jun 12 |
answered | Solving 2D Collision Detection Issues with Relative Velocities |
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May 31 |
comment |
a simple 2D rectangle collision algorithm that also determines which sides that the rectangles collide? Are you using discrete or continuous position updates? (are you updating your velocity by the acceleration once every frame and then calculating the position, or using a function to extrapolate the position) |
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Apr 2 |
awarded | Supporter |
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Feb 1 |
answered | In Python, what does os.path.dirname(__file__) mean? |