| bio | website | |
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| age | ||
| visits | member for | 1 year, 4 months |
| seen | May 27 at 3:50 | |
| stats | profile views | 72 |
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Jan 13 |
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How do I spawn enemies with a delay using threads? I personally think this is a better way to do it. Mostly because I don't like to sleep threads myself. stackoverflow.com/a/4044793/838023 |
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Jan 10 |
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How to avoid texture bleeding in a texture atlas? I also was going to suggest CLAMP like @Kylotan, i never use REPEAT unless for a specific reason. I see the same thing but if its still there without Mipmap enabled, its a resampling issue causing the artificat, not matter what level mip is being used/not used. |
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Jan 10 |
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How to avoid texture bleeding in a texture atlas? Can you use aniso at all? GL_TEXTURE_MAX_ANISOTROPY_EXT that might help some.. |
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Jan 10 |
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How to avoid texture bleeding in a texture atlas? Have you looked at this article? gregs-blog.com/2008/01/17/… |
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Jan 10 |
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How to avoid texture bleeding in a texture atlas? I think this is due to how the system is downscaling the texture in your min filter. It may look like a mipmap issue since it's exaggerated by distance but that to me indicates resampling rules set in the min filter? |
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Jan 8 |
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How to avoid texture bleeding in a texture atlas? I had this problem before and it was solved by adding 1-2 pixel padding in your atlas between each different texture. |
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Dec 19 |
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OpenGL - white edges on cubes Does wrapping the textures do anything different? What does the texture look like/size that you're binding to? |
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Nov 25 |
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How do I make a fiery particle system? There are some examples here: beta.unity3d.com/3.5-preview/ShurikenExamples.zip |
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Nov 17 |
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Unity scaling instantiated GameObject at Start() doesn't “keep” Something's not right if it doesn't show up immediately with correct scale. Can you post the entire MonoBehavior script? |
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Oct 13 |
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Which game library/engine to choose? I understand your comments regarding Unity being to editor focused but you can technically code your entire game without using the editor. It's probably a good tool to have knowledge of if for anything, to prove you can master it. |
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Oct 11 |
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Unity3D map form cubes You forgot the homework tag. |
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Oct 10 |
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Why are trees shining in background? @Kinected - That would be one way. If I were you, I would look at the shader pass that renders the billboarded tree at distance and see what lighting it's using. The problem with using that toolkit is that it doesn't work for every scenario and probably works much better in day/evening light setups. |
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Oct 2 |
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Why are trees shining in background? Unity terrain trees are rendered out to textures at a given distance which is what you are seeing. You would have to dig into the shader that is used to render the billboarded textures at distance and see how it's being affected by your lighting setup. |
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Oct 1 |
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Why is my arrow texture being drawn in odd places? Are you using multiple cameras? You may want to render your lines in a specific layer and set the cull flag of the camera. |
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Sep 28 |
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Do you need expensive servers and fancy hosting in order to make a multiplayer game? Yes, it's a great idea on paper but like you said, for matchmaking, lobby or leaderboard you need a central server. |
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Sep 16 |
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Unity3D 3.5 pro - Moving the camera vs setting draw distance @stoicfury, this has been a problem with Unity for a while. To reset the camera far clip plane in the edtior, you basically have to focus on the gameobject you want it to target by double clicking on the object or in the scene editor. |
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Aug 11 |
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Something like libgdx for C++ / cross-platform (with mobile) SDK I was actually talking about gdx++ that @junkdog mentioned but I think it's not being kept up to date. |
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Aug 8 |
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Am I allowed to release an app I developed with Xcode on windows? Yea, just make sure it's an Intel based Mac, the old Minis are PPC and won't work with xcode/ios dev. |
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Aug 8 |
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Android “Activities” — one or many for games? Yea but that advice doesn't translate over well when you have to spin up a gl context every time you want to jump to another Activity. It's best to run a single graphics context and use a screen interface as is supported in libgdx and andengine. |
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Aug 3 |
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Errors happen when using World.destroyBody( Body body ) This is most likely the problem. @minami I did post a solution here that you would need to call outside the world.step() gamedev.stackexchange.com/questions/27113/… |