| bio | website | |
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| visits | member for | 1 year, 3 months |
| seen | yesterday | |
| stats | profile views | 69 |
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Apr 13 |
comment |
Android Java rectangle collision detection not working What is block.rigidbody() doing? Is there a difference between the rigidbody's scale and the canvas scale (pixel/meter)? |
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Apr 12 |
awarded | Organizer |
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Apr 12 |
revised |
What is the proper way to remove a box2d body from the world in libgdx? clarified title, added tag |
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Apr 11 |
suggested | suggested edit on What is the proper way to remove a box2d body from the world in libgdx? |
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Apr 11 |
answered | Is there a tool to make a Spritesheet out of 1000 PNG's? |
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Apr 10 |
answered | What is the proper way to remove a box2d body from the world in libgdx? |
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Apr 9 |
answered | Removing the circle outline rendered on Box2d CircleShape |
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Apr 9 |
comment |
Removing the circle outline rendered on Box2d CircleShape It sounds like you are using the DebugRenderer? Can you post your full code? |
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Apr 7 |
answered | More efficient in range checking |
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Apr 6 |
comment |
Android frame by frame PNG animation The links are broken because someone linked to code search which was abandoned but the replica island codebase is still online: code.google.com/p/replicaisland/source/browse/trunk/src/com/… |
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Apr 6 |
revised |
Photon alongside LibGDX added 657 characters in body |
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Apr 6 |
comment |
Photon alongside LibGDX @FreeLancer i've updated my answer to address this |
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Apr 5 |
awarded | Critic |
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Apr 5 |
comment |
On screen controller for libgdx games? I suppose you could port the code from Andengine: code.google.com/p/andengine/source/browse/src/org/anddev/… I think someone has already done this for libgdx, you may want to ask on the badlogic forum for an implementation. You could also target devices like the Experia if you want to avoid the issues you mentioned. |
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Apr 5 |
revised |
Rotate a particle system added inline image |
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Apr 5 |
suggested | suggested edit on Rotate a particle system |
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Apr 5 |
answered | Photon alongside LibGDX |
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Apr 5 |
comment |
How do I save files with libgdx so that users can't read them? @Rudy_TM thanks for the update on local file type but there's a write method on the FileHandle.java class that takes an outputstream that might work? code.google.com/p/libgdx/source/browse/trunk/gdx/src/com/… |
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Apr 2 |
answered | What is the most efficient way to convert to binary and back in C#? |
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Apr 2 |
comment |
How do I save files with libgdx so that users can't read them? Does the Internal file type not solve your problem? code.google.com/p/libgdx/wiki/FileModule |