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seen Jul 19 at 20:19

Apr
12
revised What is the proper way to remove a box2d body from the world in libgdx?
clarified title, added tag
Apr
11
suggested suggested edit on What is the proper way to remove a box2d body from the world in libgdx?
Apr
11
answered Is there a tool to make a Spritesheet out of 1000 PNG's?
Apr
10
answered What is the proper way to remove a box2d body from the world in libgdx?
Apr
9
answered Removing the circle outline rendered on Box2d CircleShape
Apr
9
comment Removing the circle outline rendered on Box2d CircleShape
It sounds like you are using the DebugRenderer? Can you post your full code?
Apr
7
answered More efficient in range checking
Apr
6
comment Android frame by frame PNG animation
The links are broken because someone linked to code search which was abandoned but the replica island codebase is still online: code.google.com/p/replicaisland/source/browse/trunk/src/com/…
Apr
6
revised Photon alongside LibGDX
added 657 characters in body
Apr
6
comment Photon alongside LibGDX
@FreeLancer i've updated my answer to address this
Apr
5
awarded  Critic
Apr
5
comment On screen controller for libgdx games?
I suppose you could port the code from Andengine: code.google.com/p/andengine/source/browse/src/org/anddev/… I think someone has already done this for libgdx, you may want to ask on the badlogic forum for an implementation. You could also target devices like the Experia if you want to avoid the issues you mentioned.
Apr
5
revised Rotate a particle system
added inline image
Apr
5
suggested suggested edit on Rotate a particle system
Apr
5
answered Photon alongside LibGDX
Apr
5
comment How do I save files with libgdx so that users can't read them?
@Rudy_TM thanks for the update on local file type but there's a write method on the FileHandle.java class that takes an outputstream that might work? code.google.com/p/libgdx/source/browse/trunk/gdx/src/com/…
Apr
2
answered What is the most efficient way to convert to binary and back in C#?
Apr
2
comment How do I save files with libgdx so that users can't read them?
Does the Internal file type not solve your problem? code.google.com/p/libgdx/wiki/FileModule
Apr
2
comment How do I move the camera sideways in Libgdx?
Have you thought about using TweenEngine to move cameras? It can let you do some really cool effects with the camera. aurelienribon.com/blog/2011/04/java-universal-tween-engine
Apr
2
comment How to make a ball fall faster on a ramp?
Remember that physics engines expect you to run your simulations at scale so since Unity works in Meters. 1. What size is your ball? If it's really big, the ball will roll like a bolder and not like a pebble. 2. What is the mass on the ball? 3. Is it running with default gravity? 4. What type of PhysicsMaterial are you using? Provide these answers and I can give you some better ideas.