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visits member for 2 years, 10 months
seen Dec 4 at 17:04

Aug
9
answered Box2d Collision problem
Aug
9
answered Port libgdx application to iOS
Aug
8
comment Am I allowed to release an app I developed with Xcode on windows?
Yea, just make sure it's an Intel based Mac, the old Minis are PPC and won't work with xcode/ios dev.
Aug
8
comment Android “Activities” — one or many for games?
Yea but that advice doesn't translate over well when you have to spin up a gl context every time you want to jump to another Activity. It's best to run a single graphics context and use a screen interface as is supported in libgdx and andengine.
Aug
3
comment Errors happen when using World.destroyBody( Body body )
This is most likely the problem. @minami I did post a solution here that you would need to call outside the world.step() gamedev.stackexchange.com/questions/27113/…
Jul
29
answered android game: how to approach mutliplayer
Jul
10
comment Enabling and Disabling children in Unity
Have you tried docs.unity3d.com/Documentation/ScriptReference/…
Jul
7
comment Are native code obfuscations needed to prevent piracy of Android games?
+1 Even though I agree that you shouldn't worry too much about piracy, ProGuard is pretty easy to learn and use. I think it's better than publishing your stuff wide open. It's not foolproof but it will keep the novices from ripping you off.
Jul
6
comment Controlling a GameObject from another GameObject's script component
Updated my answer. The syntax I used is standard c# generics. Read up on .net generics to become more familiar with the syntax. GetComponent is how you get references to MonoBehavior derived classes. If CubeBehavior extends MonoBehavior, Unity treats it as a 'Component' which is why you use GetComponent();
Jul
6
revised Controlling a GameObject from another GameObject's script component
added 372 characters in body
Jul
6
answered Using Lerp to create a hovering effect for a GameObject
Jul
5
answered Controlling a GameObject from another GameObject's script component
Jun
30
answered How do I make an on-screen HUD in libgdx?
May
2
comment Keeping the camera from going through walls in a first person game in Unity?
Actually, I was thinking of the 3rd Person Controller. I'm pretty sure Tetrad's got the right idea.
May
2
answered Loading large bitmaps in Android
May
2
comment How to display bitmap using Texture api in android opengl
What's the size of ic_launcher?
May
1
comment Keeping the camera from going through walls in a first person game in Unity?
Maybe you could put a sphere collider on a parent game object of the camera?
Apr
24
comment Building for the Android errors Unity3D
Congratulations, you've been developing for Android for 1 year. ;) Please reference the insanely popular post stackoverflow.com/questions/2194808/…
Apr
21
answered Camera Coordinate To Screen Coordinate
Apr
20
comment How to implement fisheye effect with a GLSL fragment shader
It will probably have to be done post. Look at objsAsDisplacement. Maybe try porting it to glsl and share with the community? developer.download.nvidia.com/shaderlibrary/webpages/…