| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 1 year, 3 months |
| seen | 2 days ago | |
| stats | profile views | 69 |
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Aug 10 |
answered | Something like libgdx for C++ / cross-platform (with mobile) SDK |
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Aug 9 |
answered | Box2d Collision problem |
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Aug 9 |
answered | Port libgdx application to iOS |
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Aug 8 |
comment |
Am I allowed to release an app I developed with Xcode on windows? Yea, just make sure it's an Intel based Mac, the old Minis are PPC and won't work with xcode/ios dev. |
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Aug 8 |
comment |
Android “Activities” — one or many for games? Yea but that advice doesn't translate over well when you have to spin up a gl context every time you want to jump to another Activity. It's best to run a single graphics context and use a screen interface as is supported in libgdx and andengine. |
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Aug 3 |
comment |
Errors happen when using World.destroyBody( Body body ) This is most likely the problem. @minami I did post a solution here that you would need to call outside the world.step() gamedev.stackexchange.com/questions/27113/… |
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Jul 29 |
answered | android game: how to approach mutliplayer |
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Jul 10 |
comment |
Enabling and Disabling children in Unity Have you tried docs.unity3d.com/Documentation/ScriptReference/… |
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Jul 7 |
comment |
Are native code obfuscations needed to prevent piracy of Android games? +1 Even though I agree that you shouldn't worry too much about piracy, ProGuard is pretty easy to learn and use. I think it's better than publishing your stuff wide open. It's not foolproof but it will keep the novices from ripping you off. |
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Jul 6 |
comment |
Controlling a GameObject from another GameObject's script component Updated my answer. The syntax I used is standard c# generics. Read up on .net generics to become more familiar with the syntax. GetComponent is how you get references to MonoBehavior derived classes. If CubeBehavior extends MonoBehavior, Unity treats it as a 'Component' which is why you use GetComponent(); |
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Jul 6 |
revised |
Controlling a GameObject from another GameObject's script component added 372 characters in body |
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Jul 6 |
answered | Using Lerp to create a hovering effect for a GameObject |
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Jul 5 |
answered | Controlling a GameObject from another GameObject's script component |
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Jun 30 |
answered | How do I make an on-screen HUD in libgdx? |
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May 2 |
comment |
Keeping the camera from going through walls in a first person game in Unity? Actually, I was thinking of the 3rd Person Controller. I'm pretty sure Tetrad's got the right idea. |
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May 2 |
answered | Loading large bitmaps in Android |
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May 2 |
comment |
How to display bitmap using Texture api in android opengl What's the size of ic_launcher? |
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May 1 |
comment |
Keeping the camera from going through walls in a first person game in Unity? Maybe you could put a sphere collider on a parent game object of the camera? |
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Apr 24 |
comment |
Building for the Android errors Unity3D Congratulations, you've been developing for Android for 1 year. ;) Please reference the insanely popular post stackoverflow.com/questions/2194808/… |
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Apr 21 |
answered | Camera Coordinate To Screen Coordinate |