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visits member for 2 years, 2 months
seen Apr 17 at 20:33

Dec
21
answered Libgdx optimization of big arrays
Dec
20
answered How to move gameobject with touch on Android
Dec
19
answered What could cause a sudden stop in Box2D?
Dec
19
comment OpenGL - white edges on cubes
Does wrapping the textures do anything different? What does the texture look like/size that you're binding to?
Dec
8
answered How to force a garbage collector swep on libgdx?
Nov
25
comment How do I make a fiery particle system?
There are some examples here: beta.unity3d.com/3.5-preview/ShurikenExamples.zip
Nov
24
answered How do I make a fiery particle system?
Nov
17
answered How to use NGUI with Unity
Nov
17
comment Unity scaling instantiated GameObject at Start() doesn't “keep”
Something's not right if it doesn't show up immediately with correct scale. Can you post the entire MonoBehavior script?
Oct
17
answered Why circles are not created if small?
Oct
11
comment Unity3D map form cubes
You forgot the homework tag.
Oct
10
comment Why are trees shining in background?
@Kinected - That would be one way. If I were you, I would look at the shader pass that renders the billboarded tree at distance and see what lighting it's using. The problem with using that toolkit is that it doesn't work for every scenario and probably works much better in day/evening light setups.
Oct
10
awarded  Nice Answer
Oct
2
comment Why are trees shining in background?
Unity terrain trees are rendered out to textures at a given distance which is what you are seeing. You would have to dig into the shader that is used to render the billboarded textures at distance and see how it's being affected by your lighting setup.
Sep
28
comment Do you need expensive servers and fancy hosting in order to make a multiplayer game?
Yes, it's a great idea on paper but like you said, for matchmaking, lobby or leaderboard you need a central server.
Sep
16
comment Unity3D 3.5 pro - Moving the camera vs setting draw distance
@stoicfury, this has been a problem with Unity for a while. To reset the camera far clip plane in the edtior, you basically have to focus on the gameobject you want it to target by double clicking on the object or in the scene editor.
Sep
14
answered How to get faster iteration times in android development
Aug
31
answered Pass a single boolean from an Android App to a libgdx game
Aug
11
comment Something like libgdx for C++ / cross-platform (with mobile) SDK
I was actually talking about gdx++ that @junkdog mentioned but I think it's not being kept up to date.
Aug
10
answered Something like libgdx for C++ / cross-platform (with mobile) SDK