| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 1 year, 3 months |
| seen | 14 hours ago | |
| stats | profile views | 68 |
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Dec 20 |
answered | How to move gameobject with touch on Android |
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Dec 19 |
answered | What could cause a sudden stop in Box2D? |
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Dec 19 |
comment |
OpenGL - white edges on cubes Does wrapping the textures do anything different? What does the texture look like/size that you're binding to? |
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Dec 8 |
answered | How to force a garbage collector swep on libgdx? |
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Nov 25 |
comment |
How do I make a fiery particle system? There are some examples here: beta.unity3d.com/3.5-preview/ShurikenExamples.zip |
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Nov 24 |
answered | How do I make a fiery particle system? |
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Nov 17 |
answered | How to use NGUI with Unity |
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Nov 17 |
comment |
Unity scaling instantiated GameObject at Start() doesn't “keep” Something's not right if it doesn't show up immediately with correct scale. Can you post the entire MonoBehavior script? |
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Oct 17 |
answered | Why circles are not created if small? |
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Oct 13 |
comment |
Which game library/engine to choose? I understand your comments regarding Unity being to editor focused but you can technically code your entire game without using the editor. It's probably a good tool to have knowledge of if for anything, to prove you can master it. |
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Oct 11 |
comment |
Unity3D map form cubes You forgot the homework tag. |
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Oct 10 |
comment |
Why are trees shining in background? @Kinected - That would be one way. If I were you, I would look at the shader pass that renders the billboarded tree at distance and see what lighting it's using. The problem with using that toolkit is that it doesn't work for every scenario and probably works much better in day/evening light setups. |
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Oct 10 |
awarded | Nice Answer |
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Oct 2 |
comment |
Why are trees shining in background? Unity terrain trees are rendered out to textures at a given distance which is what you are seeing. You would have to dig into the shader that is used to render the billboarded textures at distance and see how it's being affected by your lighting setup. |
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Oct 1 |
comment |
Why is my arrow texture being drawn in odd places? Are you using multiple cameras? You may want to render your lines in a specific layer and set the cull flag of the camera. |
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Sep 28 |
comment |
Do you need expensive servers and fancy hosting in order to make a multiplayer game? Yes, it's a great idea on paper but like you said, for matchmaking, lobby or leaderboard you need a central server. |
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Sep 16 |
comment |
Unity3D 3.5 pro - Moving the camera vs setting draw distance @stoicfury, this has been a problem with Unity for a while. To reset the camera far clip plane in the edtior, you basically have to focus on the gameobject you want it to target by double clicking on the object or in the scene editor. |
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Sep 14 |
answered | How to get faster iteration times in android development |
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Aug 31 |
answered | Pass a single boolean from an Android App to a libgdx game |
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Aug 11 |
comment |
Something like libgdx for C++ / cross-platform (with mobile) SDK I was actually talking about gdx++ that @junkdog mentioned but I think it's not being kept up to date. |