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May
13
comment What problems could occur if you make use of both the Monogame API and the underlying graphics API?
I like this point. I think it would really make more sense to attempt to find an appropriate place within monogame to implement a feature than it would be to implement it specifically in your own game library. There are the obvious pitfalls of not understanding monogame properly and still implementing it incorrectly but that's another problem altogether.
May
3
accepted What problems could occur if you make use of both the Monogame API and the underlying graphics API?
May
2
asked What problems could occur if you make use of both the Monogame API and the underlying graphics API?
May
1
revised When and why is a Pool class needed to hold objects?
5000 thousand is incorrect. Updated to simply 5000
May
1
suggested suggested edit on When and why is a Pool class needed to hold objects?
Apr
30
answered What can I do to get audio into my game legally?
Apr
30
comment Has piracy ever resulted in a developer getting shut down?
Interesting item that I did not know about Demigod. I apparently purchased it late enough after release to miss this entirely. That being said, I think it still could have been successful if it weren't for its limited hero pool causing duplicate heros in a single match.
Mar
27
comment Changing game controls using .txt file
I think the real important take away here, even though its kind of confusing since Keys is already used in XNA, is you should really map your inputs to actions (Shoot is the real hint at this) and have a class that performs the conversion between Inputs and Actions. This class could be created using the technique described in the other answer.
Mar
18
comment Why (SDL) animated filled-circle leaves trail of movement?
I think I understand what you are getting at but if you could be clearer with what problem you are trying to solve, specifically what you don't like about the animation that would help. You'll want to update the title and the body of the question accordingly.
Mar
15
comment An object twice as close appears twice as big?
I have no clue what the answer is but I know how I could find out. Take some pictures of something. Maybe a piece of paper. Take them from different known distances and then do some math to calculate how much of the image is taken up by the piece of paper and determine the ratio by that. Could be a fun experiment!
Mar
13
revised Moving a sprite towards an x and y coordinate
added 565 characters in body
Mar
13
answered Moving a sprite towards an x and y coordinate
Mar
5
comment Geometry shaders on Surface RT
No clue. I've got a Surface RT to potentially test with though. I'd have clue about how to get something up and running on it but I'd be glad to help if I can somehow!
Mar
3
comment Loading levels in XNA from XML
I don't disagree that the IntermediateSerializer is a good way to go. I am supportive of using the content pipeline if desirable, but this approach is also valid. Many ways to skin a cat right? Also, from the exact article you linked to it states: "But there are also situations where XmlSerializer would be a better choice: Works on Xbox, so you can use it at runtime as well as during your content build; More flexible attributes for controlling whether data appears as an XML element or attribute; Supports XML schemas; Supports SOAP" - It's really all a matter of what you want to do with it.
Mar
3
comment Loading levels in XNA from XML
You might have to get more detailed with your specific use case, but I can confirm that using [XmlArrayItem] approach on this answer worked for me and loaded a child of Tile into my TileSet.Tiles list. stackoverflow.com/a/1643424/780148
Mar
3
comment Loading levels in XNA from XML
Yup. I actually just used strings but the concept is the same :)
Mar
3
comment Loading levels in XNA from XML
Tiles have absolutely nothing to do with it. This concept can be applied to any sort of data structure. I explained these concepts in enough detail where you should be able to apply it to whatever your situation is. I am only going to provide you with an example. I will not write your code for you.
Mar
2
comment Loading levels in XNA from XML
Cool! I'll have to check out the link you provide because I'm not fully understanding what you did there but this looks like a pretty good alternative to my option though both answers would definitely get the job done.
Mar
2
revised Loading levels in XNA from XML
added 5 characters in body
Mar
2
answered Loading levels in XNA from XML