1,901 reputation
721
bio website intellisenseless.com
location Wisconsin, USA
age
visits member for 2 years, 8 months
seen 14 hours ago

Oct
9
suggested suggested edit on What are the common techniques to translate game ideas into game mechanics?
Oct
9
suggested suggested edit on What are the common techniques to translate game ideas into game mechanics?
Oct
6
revised Where does my .sav file default to in XNA 4.0 when using the StorageDevice class?
Added details as to how the save method is implemented - we discussed this in chat
Oct
6
revised Where does my .sav file default to in XNA 4.0 when using the StorageDevice class?
added 687 characters in body
Oct
6
suggested suggested edit on Where does my .sav file default to in XNA 4.0 when using the StorageDevice class?
Oct
6
answered Where does my .sav file default to in XNA 4.0 when using the StorageDevice class?
Oct
2
comment Detecting mouse clicks in Unity UI Beta
@Raxvan I mostly agree except I will concede that it's possible we just don't know how to properly implement this at this point and we're missing something big. I wouldn't expect to have to update the canvas position but if we don't the screen bobs as John described so for now we use the code above to rectify the problem.
Oct
2
revised Detecting mouse clicks in Unity UI Beta
added 75 characters in body
Oct
2
revised Detecting mouse clicks in Unity UI Beta
Edit to include fix for jitter issue identified in the comments
Oct
2
answered Detecting mouse clicks in Unity UI Beta
Sep
30
awarded  Explainer
Sep
29
accepted What kind of gaming experiences does hiding game play stats and formulas cultivate?
Sep
18
awarded  Nice Question
Sep
18
awarded  Curious
Sep
17
asked What kind of gaming experiences does hiding game play stats and formulas cultivate?
Sep
16
suggested suggested edit on Are hidden stats a good idea?
Aug
28
comment 2D Game with a big block-based Map - Create for each block one block-object?
You might be interested in this - gamedev.stackexchange.com/questions/15612/…
Aug
26
comment Unity Animator State Freezing
Based on the final bullet it sounds like something in your existing project might be causing the problem. I don't think we can really help you with your issue since you claim that from an empty project your process and assets seem to work fine. I know you don't want to but I would step by step add your add ons and remaining assets / scripts back into the project to see where the problem lies. Alternatively you could remove things one by one in your existing project until the issue is resolved. If its something that would be useful to others post it as an answer here when you figure it out.
Aug
26
comment Unity Animator State Freezing
Do you have a script that starts the animation or is it just supposed to run upon starting and you find that it doesn't run?
Aug
26
comment Unity Animator State Freezing
Can you provide information as to how you are assigning animators to your game objects? You have an error in your screen shot saying that the animator is not instantiated.