| bio | website | |
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| age | ||
| visits | member for | 1 year, 3 months |
| seen | Apr 19 at 16:38 | |
| stats | profile views | 3 |
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May 18 |
awarded | Popular Question |
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Feb 7 |
awarded | Scholar |
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Feb 7 |
accepted | Grid/cell based light system |
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Feb 7 |
revised |
Grid/cell based light system added 339 characters in body |
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Feb 6 |
comment |
Grid/cell based light system Ok I've created a prototype using your simple distance suggestion and my max() approach and it seems to work fine, I'm just wondering if there's a more efficient way of doing it. Here's a jsFiddle with the prototype. |
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Feb 6 |
comment |
Grid/cell based light system What do you mean by drawing a square? All I need is this lightning array, I can take it from there. |
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Feb 6 |
awarded | Student |
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Feb 6 |
comment |
Grid/cell based light system Thanks but as I've said I'm not looking for a point of view solution, so I don't need to treat the light as fluid and block it using blocks, plus I can use libraries like libfov. |
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Feb 6 |
comment |
Grid/cell based light system Just a thought, should it be max(distance_a, distance_b, ...)? |
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Feb 6 |
awarded | Editor |
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Feb 6 |
revised |
Grid/cell based light system short clarification |
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Feb 6 |
comment |
Grid/cell based light system Well a round light is good (as seen here). Your algorithm works well but only for one light source, any suggestions for handling multiple light sources? Let's say I have a list of light sources, should I, for each cell, calculate the distance from those light sources and sum up illumination - is that efficient? How should I add up illumination? |
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Feb 6 |
awarded | Supporter |
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Feb 6 |
asked | Grid/cell based light system |