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comment Component-based game object systems in practice
@topright: Regardless whether Joe is right or wrong, beginning your comments two times in a row with a plain and personal 'You are wrong' isn't very tactful, don't you think so too? I bet your comments wouldn't miss any relevant information without those three little words, but omitting them would contribute so much more to a nice and polite conversation. Please consider this :)
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comment What language to use to create a browser-MMO?
Some questions that came to my mind when deciding about a language: Will it be a realtime game or round-based? What genre? What do you mean by "standalone"?
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