| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 1 year, 3 months |
| seen | Apr 16 at 8:47 | |
| stats | profile views | 3 |
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Feb 11 |
comment |
Oriented Bounding Box - How to? Makes sense, thank you. I'll have to go about implementing Matrices now, or at least multiplication via arrays of vectors. To clarify, whenever I set the rotation (say to 1.3 rads), I clean out u, set it to an identity, then apply a rotation of 1.3 rads to it, right? |
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Feb 11 |
accepted | Oriented Bounding Box - How to? |
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Feb 9 |
asked | Oriented Bounding Box - How to? |
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Feb 9 |
comment |
Problem with the multiple polygon collision What are the shapes you are using for your collision? Some shapes are brutal for collision detection, while others (Cirlces/Cyllinders) are... easier on it. Also, the way you worded this makes it sound like your collision is calling collision code on other entities.. Mind posting some simplified logic of what your collision detection does? |
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Jan 12 |
accepted | Confusing with an articles wording on Clamping a Vector2 |
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Jan 12 |
asked | Confusing with an articles wording on Clamping a Vector2 |
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Dec 30 |
comment |
Min/Max of two vectors? Thanks, I did look at the documentation first, but it was still unclear what it did from that description. To me, at least. |
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Dec 29 |
accepted | Min/Max of two vectors? |
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Dec 29 |
comment |
Min/Max of two vectors? That's nuts. It could be a new vector, not one of the old vectors. See now im more confused about this damned collision detection junk! |
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Dec 29 |
asked | Min/Max of two vectors? |
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Nov 26 |
comment |
Component based design, but components rely on each other This system works well for me, thank you! I haven't played much with the message system. I think what i'll try instead is the Interface system. I create a class, IInput, and have the MovementComponent inherit from IInput, register with the Input Controller, and pass messages like that. Thank you! |
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Nov 26 |
accepted | Component based design, but components rely on each other |
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Nov 26 |
asked | Component based design, but components rely on each other |
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Jul 28 |
asked | Articles on writing a networked game with a server |
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Mar 25 |
awarded | Supporter |
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Mar 25 |
accepted | Passing an objects rotation down through its children |
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Mar 24 |
asked | Passing an objects rotation down through its children |
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Mar 21 |
awarded | Scholar |
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Mar 21 |
accepted | Loading SpriteFont through a different class than Game.cs |
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Mar 21 |
awarded | Student |