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bio website alariq.livejournal.com
location Kiev, Ukraine
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visits member for 1 year, 3 months
seen Mar 23 at 14:18
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Apr
20
awarded  Revival
Mar
6
comment How to edit specific mipmap images in a DDS?
As I mentioned, I did not know your skills, so if you are not a programmer, then my recommendation with "lock" is actually not usefull, sorry.
Jan
31
comment Sampling from depth texture causes shader to stop working
Be sure to correctly setup your depth texture (e.g. min/mag filters), so no mip map generation needed. The thing is that default value for GL_TEXTURE_MIN_FILTER**​ is **GL_NEAREST_MIPMAP_LINEAR, so texture needs mipmaps to be generated. I use format/int format: GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, type: GL_FLOAT, min/mag filters: GL_NEAREST, GL_NEAREST. Hope this helps
Jan
31
comment How to edit specific mipmap images in a DDS?
It depends what are you trying to do and what skills you posess. If you are a programmer, you can just load DDS image. Then lock specific mip-layer, update it(e.g. copy something over it, or modify pixels arbitrarily), unlock, save.
Jan
9
answered How can I cleanly and elegantly handle data and dependancies between classes
Jan
7
answered Pixel-perfect rendering to a rendertarget with a fullscreen quad
Jan
6
answered GPU particle system using vertex texture fetch in Direct3D9
Jan
5
answered Multipule VBO in Opengl
Jan
5
awarded  Supporter
Jan
5
awarded  Teacher
Jan
5
answered Diffuse light direction
Sep
21
comment Drawing multiple Textures as tilemap
you say that second call draws only objects and every other tile becomes black. where your object drawing code gets it's ypos & xpos from? do you draw object tiles only at specific positions where you have your objects ? if you want your objects to stamp on the map then you probably need alpha channel for your object tiles and enable blending. please give more info. Thanks