| bio | website | majewsky.wordpress.com |
|---|---|---|
| location | Dresden, Germany | |
| age | ||
| visits | member for | 1 year, 4 months |
| seen | Jan 27 '12 at 22:12 | |
| stats | profile views | 4 |
I get paid for hacking web applications in Perl and JavaScript+jQuery.
In my sparetime, I'm also a Certified Qt Developer.
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Feb 28 |
awarded | Popular Question |
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Jan 27 |
awarded | Supporter |
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Jan 27 |
awarded | Scholar |
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Jan 27 |
comment |
Why does my GLSL 1.20 shader not work with an OpenGL 4.0 driver? glGetAttribLocation was the culprit. (Although the infolog is also useful and already included in my new ShaderProgram class.) |
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Jan 27 |
accepted | Why does my GLSL 1.20 shader not work with an OpenGL 4.0 driver? |
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Jan 26 |
awarded | Student |
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Jan 26 |
comment |
Why does my GLSL 1.20 shader not work with an OpenGL 4.0 driver? I just recall that, for some reason, I had to swap the in arguments in the 1.20 vertex shader (in_Color before in_Position instead of after it). I'm not near the AMD box at the moment, so I can't test what happens if I revert the swap, though. |
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Jan 26 |
asked | Why does my GLSL 1.20 shader not work with an OpenGL 4.0 driver? |
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Jan 26 |
answered | How would I implement an endless road the player runs down? |