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Apr
29
awarded  Excavator
Apr
29
revised Can't work with universal tween engine while having added it to gradle
improved formatting, removed JS snippets
Apr
29
suggested approved edit on Can't work with universal tween engine while having added it to gradle
Apr
29
awarded  Custodian
Apr
29
reviewed Reviewed Can't work with universal tween engine while having added it to gradle
Apr
25
comment LibGDX - Rotating sprites and still keep the positioning between them
@Frank Consider accepting the answer it if worked for you.
Apr
24
answered TiledMap renders but gets duplicated when I move the camera
Apr
24
accepted SceneGraph in Entity Component System, Transformations
Apr
23
answered How create/draw faded circles in Java
Apr
14
answered SceneGraph in Entity Component System, Transformations
Apr
14
asked SceneGraph in Entity Component System, Transformations
Oct
6
awarded  Notable Question
Aug
26
accepted How should I improve my game world?
Apr
3
comment How should I improve my game world?
@Byte56 I did the profiling before posting this question here, it said that most of it's time, it's spending at glfwSwapBuffers function. If I disable vsync via glfwSwapInterval(0) then I'm getting 400-415 FPS on both my systems.
Apr
3
comment How should I improve my game world?
Thanks for your answer, I'll now look into instanced rendering. By the way, is the code you have given there is DirectX? I'm using OpenGL though, but I think the concept will be same.
Apr
3
asked How should I improve my game world?
Mar
27
revised Licensing and commercial game development
improved formatting
Mar
27
suggested approved edit on Licensing and commercial game development
Mar
18
comment How common are game engine bugs, and can I claim damages for them?
It's not that they will write a patch for your game, they will release a patch for their engine. You have to download the updated headers.
Mar
18
answered How common are game engine bugs, and can I claim damages for them?