426 reputation
216
bio website GoHarsha.com
location India
age 18
visits member for 2 years, 9 months
seen 2 days ago

About Me

I'm a B.Tech CSE second year student and an enthusiast of computer programming.

My Projects:

GEJ - (GameEngine for Java) - game-engine-for-java.googlecode.com

GECS - (GameEngine for C#) - game-engine-for-cs.googlecode.com

JINI - A Hand-Written INI Parser For Java - github.com/sriharshachilakapati/jini


Oct
7
suggested suggested edit on How to render multiple VBOs in LWJGL
Sep
12
comment How could I implement 3D player collision with rotation in LWJGL?
I'd use JBullet physics library. jbullet.advel.cz
Jul
5
comment How to render multiple VBOs in LWJGL
If you are a newbie, it is better to learn the modern OpenGL. goharsha.com/lwjgl-tutorial-series
Jun
26
answered Texturing a VBO cube (JOGL)
Jun
22
comment Texturing a VBO cube (JOGL)
You are using uniforms in your shaders, but I don't see any code where you are setting those uniforms.
Jun
20
comment Texturing a VBO cube (JOGL)
There is no such version as #version 110 core Modern OpenGL (version >= 3.2) requires shader version greater than 150.
Jun
18
comment Texturing a VBO cube (JOGL)
Yes. You can see my tutorial series here at goharsha.com/lwjgl-tutorial-series They are written for LWJGL, but you can translate them to JOGL with ease.
Jun
18
comment Texturing a VBO cube (JOGL)
Shaders are small programs that run on the graphics card. They are really important to get anything rendered on the screen using modern programmable pipeline.
Jun
18
comment Texturing a VBO cube (JOGL)
Please post the shaders too.
Jun
14
comment Using VBOs for the begginer
May I suggest my tutorial series? goharsha.com/lwjgl-tutorial-series
Jun
5
awarded  Popular Question
Jun
2
revised What is “immediate mode” in LWJGL?
fixed typo. LWJGL not LWGWL
Jun
2
suggested suggested edit on What is “immediate mode” in LWJGL?
May
12
awarded  Yearling
May
10
comment (LWJGL) Exporting Textures with JarSplice
In the res/ package.
May
9
comment Are VBOs only for OpenGL 3.x?
LWJGL documentation says that glGenBuffers() and the rest functions are in GL15 class. [lwjgl.org/javadoc/org/lwjgl/opengl/GL15.html#glBindBuffer(int, int)](GL15)
May
9
comment Are VBOs only for OpenGL 3.x?
I believe VBOs exist since OpenGL 1.5.
May
9
comment Are VBOs only for OpenGL 3.x?
I believe VBOs exist since OpenGL 1.5.
May
9
revised (LWJGL) Exporting Textures with JarSplice
improved formatting
May
9
suggested suggested edit on (LWJGL) Exporting Textures with JarSplice