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visits member for 2 years, 7 months
seen Aug 15 at 19:16

Jun
18
awarded  Caucus
Jun
18
awarded  Constituent
Jan
29
comment How do I calculate how an object will move from one point to another?
what @Sidar said and also look into steering behaviors particularly seek and flee
Nov
10
comment is wisdom of what happens 'behind scenes' (in compiler, external DLLs etc.) important?
one simply cannot know everything... sorry
Nov
2
awarded  Peer Pressure
Oct
11
answered Game Messaging System Design
Oct
4
comment Orthogonal projection and world transform
Take a look at: link. Scroll down for 'Display projections'.
Oct
4
revised Object-Oriented OpenGL
added 2 characters in body
Oct
2
awarded  Critic
Sep
10
awarded  Student
Sep
10
asked Application window as polygon texture?
Jul
16
comment How long till HTML5 canvas becomes a viable game development platform?
Flash should die already. It had it's time. But that time is over.
Jul
14
answered 2D Tower Targeting (Tower Defense)
Jul
9
comment Game programming: common methods and design patterns
I vote for SFML, if you don't want to mess too much with platform specific code. It's small, easy, clean, and you can easily dive into code to understand how it wraps WINAPI for example.
Jul
7
comment Loading textures with sfml for Open GL
lmgtfy.com/?q=opengl+texture+sfml leads you to en.sfml-dev.org/forums/index.php?topic=6605.0
Jun
30
comment Alternatives to the GPL
Do you know about LGPL ? p.s. You can license game code, game engine code, game art with separate licenses.
Jun
30
awarded  Commentator
Jun
30
comment Libraries for multi threading
Care to share answer to question: Why?
Jun
15
answered Game programming course materials: What should it include?
Jun
12
awarded  Citizen Patrol