| bio | website | elias-schuett.de |
|---|---|---|
| location | Hamburg, Germany | |
| age | 19 | |
| visits | member for | 1 year, 4 months |
| seen | Feb 14 at 19:23 | |
| stats | profile views | 5 |
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Jan 27 |
awarded | Supporter |
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Sep 26 |
comment |
What is wrong with my game loop/mechanic? @laurent Once I found a solution on how to properly clear areas on the canvas while preserving multiple layers I'll consider writing an answer. |
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Sep 24 |
awarded | Student |
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Sep 23 |
comment |
What is wrong with my game loop/mechanic? I think I figured it out. It laggs due to my ctx.drawImage(buffer, 0, 0); Although I read that creating a buffer is supposed to be more efficient.. |
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Sep 23 |
comment |
What is wrong with my game loop/mechanic? No, have a look at this version: elias-schuett.de/apps/_experiments/2d_ssg_test I removed vectors, sprites, collision, objects, and canvas clearing. It's still super slow on my android. All it does is draw the player get user inputs and calculate some super cheap gravity on the y axis. |
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Sep 22 |
awarded | Editor |
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Sep 22 |
revised |
What is wrong with my game loop/mechanic? added 4 characters in body |
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Sep 22 |
asked | What is wrong with my game loop/mechanic? |