525 reputation
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bio website nicholaswellcome.com
location Boston, MA
age 27
visits member for 3 years
seen 20 hours ago

Software Engineer


Jan
23
comment What pattern(s) are used for networked strategy games (real time/turn based)
The title of this question is good but the question itself is too unspecific and probably falls under the "architecture" tag and not the game-design tag. If you were to limit this question just being about the patterns used in a specific type of networked strategy games as the title suggests there could be a good answer, like this is how Age of Empires worked.
Jan
23
comment What is “convexity” in the context of game design?
Thank you! I was hesitant to point out that the graph looks like a convex shape because I come from a math background where the concept of graph is separate from what the graph looks like in 2D and a "convex graph" means something unrelated.
Jan
21
revised What is “convexity” in the context of game design?
added 228 characters in body
Jan
21
revised What is “convexity” in the context of game design?
added 1 character in body
Jan
21
revised What is “convexity” in the context of game design?
added 1169 characters in body
Jan
21
awarded  Editor
Jan
21
revised What is “convexity” in the context of game design?
added 25 characters in body
Jan
20
answered What is “convexity” in the context of game design?
Dec
23
answered When do you have inflation and when deflation in a virtual economy
Nov
26
answered Create player rankings?
Sep
26
comment What kind of gaming experiences does hiding game play stats and formulas cultivate?
This is a great framework for thinking about this question. I would add that you can let the player have some say over where they want the game to fall on this spectrum. For instance, Telltale's Walking Dead games have the option to completely disable the UI elements for hardcore fictionalists. On the other side, the old Infinity Engine games (Baldur's Gate) had the ability to pull up a log of the actual dice rolls the game was making for systemists, but that wasn't shown by default so as to not offend fictionalists.
Apr
2
awarded  Critic
Apr
2
comment Why don't all games permit changing the field of view?
Allowing an adjustable FOV is potentially much more work than just one line of code. J. Kyle Pittman from Gearbox wrote a good piece about the problems adding adjustable FOV to Borderlands 2 caused, you should read it: gearboxsoftware.com/community/articles/1061/…
Jan
23
awarded  Yearling
Sep
30
answered How can I make the “Strength” attribute more attractive to Wizard/Caster classes in a RPG game?
Jun
14
answered Generating spritesheet(s) on load
Apr
1
comment Simple browser game help
JClaspill makes a good point, the player can do whatever they want in your game's code with a JavaScript debugger unless you keep the game logic on a server. There is also the fact that localStorage gets wiped out if the player clears their cache, you might want to warn players of this.
Apr
1
answered Simple browser game help
Mar
27
answered Javascript board game: looking for optimization
Mar
19
awarded  Nice Answer