182 reputation
19
bio website danbystrom.se
location Västra Frölunda, Sweden
age 46
visits member for 2 years, 3 months
seen Sep 23 '13 at 17:09

Passionate programmer for more than 25 years. Currently using mostly C#.

Every day I learn just how little I know about programming, life and the universe.

I have just begun a journey into XNA, to which I'm completely new, so I guess there are a lot of questions coming this way!


Jan
7
awarded  Popular Question
Apr
10
awarded  Popular Question
Feb
3
awarded  Notable Question
Jul
30
awarded  Commentator
Jul
30
comment XNA Framework HiDef profile requires TextureFilter to be Point when using texture format Vector4
With "water effect" I ment a custom shader. :-)
Jun
30
awarded  Popular Question
Feb
23
revised Texture in model not rendered by BasicEffect
added 135 characters in body; edited tags; edited title
Feb
23
revised Texture in model not rendered by BasicEffect
added 201 characters in body
Feb
23
comment Texture in model not rendered by BasicEffect
No. :-( It is saving out the diffuse map.
Feb
23
revised Texture in model not rendered by BasicEffect
added 118 characters in body
Feb
23
comment Texture in model not rendered by BasicEffect
Well... as I wrote - the effect is clearly "seeing" a texture of size 2048x2048 - which is correct... I'll have to copy it out and look if it is black or not! Thanks!
Feb
23
comment Texture in model not rendered by BasicEffect
Nothing strikes me as odd... wouldn't notice if something is missing - but no large amounts of repeated zeros. I have uploaded a screen shot from Blender. Note that in object mode the model is pitch black. That may be a clue? :s
Feb
23
revised Texture in model not rendered by BasicEffect
added 122 characters in body
Feb
23
comment Texture in model not rendered by BasicEffect
The normals are there, I'm afraid. Thank's for the tip, though!
Feb
23
revised Texture in model not rendered by BasicEffect
added 188 characters in body
Feb
23
comment Texture in model not rendered by BasicEffect
Yes, I have just swapped in this model in place of another model which works great.
Feb
23
asked Texture in model not rendered by BasicEffect
Feb
17
asked XNA Framework HiDef profile requires TextureFilter to be Point when using texture format Vector4
Feb
11
comment Flickering water effect
No. It is not Z-fighting. If it were Z-fighting I would see it on pixel level. But the effect I asked about (and see in several samples) seems rether to happen on a vertex level. Once I figured out how to do recording I'll be back!
Feb
10
comment Flickering water effect
But the terrain and the water are not "particulary" coplanar. I've tried to put spheres in the water with 1/4 of them abouve the water and got the same effect too? Althogh I may really be plain z-fighting I'm seeing (which I do know about) - I have no clue on how to fix tihs (and neither have the authors of those effects I've tried, I gusee. Or it doesn't bother them...)