191 reputation
110
bio website danbystrom.se
location Västra Frölunda, Sweden
age 46
visits member for 2 years, 7 months
seen yesterday

Passionate programmer for more than 25 years. Currently using mostly C#.

Every day I learn just how little I know about programming, life and the universe.

I have just begun a journey into XNA, to which I'm completely new, so I guess there are a lot of questions coming this way!


Aug
2
revised HLSL - can't get texture to wrap or mirror
A dotted list first made me think that I should do one of them, not both
Aug
2
accepted HLSL - can't get texture to wrap or mirror
Aug
2
suggested suggested edit on HLSL - can't get texture to wrap or mirror
Aug
2
comment HLSL - can't get texture to wrap or mirror
Thanks. That would have been hard for me to figure out by myself! Would you say that the the toolkit is a bad move? It just looked like the easiest way, coming from XNA...
Aug
1
revised HLSL - can't get texture to wrap or mirror
added 5535 characters in body
Aug
1
revised HLSL - can't get texture to wrap or mirror
edited tags
Aug
1
comment HLSL - can't get texture to wrap or mirror
I compile it by setting the BuildAction property to "ToolkitFxc" in Visual Studio. I have no idea about the debuggers you're reffering to...
Aug
1
asked HLSL - can't get texture to wrap or mirror
Jun
27
comment HLSL Compile Error: maximum vs_4_0_level_9_3 sampler register index (0) exceeded - note that the target doesn't support texture sampling intrinsics
But I use SampleLevel in another 4_0 shader and there it compiles!? The techniques are decalred exactly the same in the two.
Jun
27
asked HLSL Compile Error: maximum vs_4_0_level_9_3 sampler register index (0) exceeded - note that the target doesn't support texture sampling intrinsics
Jun
25
awarded  Nice Question
Jan
7
awarded  Popular Question
Apr
10
awarded  Popular Question
Feb
3
awarded  Notable Question
Jul
30
awarded  Commentator
Jul
30
comment XNA Framework HiDef profile requires TextureFilter to be Point when using texture format Vector4
With "water effect" I ment a custom shader. :-)
Jun
30
awarded  Popular Question
Feb
23
revised Texture in model not rendered by BasicEffect
added 135 characters in body; edited tags; edited title
Feb
23
revised Texture in model not rendered by BasicEffect
added 201 characters in body
Feb
23
comment Texture in model not rendered by BasicEffect
No. :-( It is saving out the diffuse map.