| bio | website | danbystrom.se |
|---|---|---|
| location | Västra Frölunda, Sweden | |
| age | 45 | |
| visits | member for | 1 year, 4 months |
| seen | Dec 23 '12 at 21:57 | |
| stats | profile views | 23 |
Passionate programmer for more than 25 years. Currently using mostly C#.
Every day I learn just how little I know about programming, life and the universe.
I have just begun a journey into XNA, to which I'm completely new, so I guess there are a lot of questions coming this way!
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Apr 10 |
awarded | Popular Question |
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Feb 3 |
awarded | Notable Question |
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Jul 30 |
awarded | Commentator |
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Jul 30 |
comment |
XNA Framework HiDef profile requires TextureFilter to be Point when using texture format Vector4 With "water effect" I ment a custom shader. :-) |
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Jun 30 |
awarded | Popular Question |
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Feb 23 |
revised |
Texture in model not rendered by BasicEffect added 135 characters in body; edited tags; edited title |
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Feb 23 |
revised |
Texture in model not rendered by BasicEffect added 201 characters in body |
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Feb 23 |
comment |
Texture in model not rendered by BasicEffect No. :-( It is saving out the diffuse map. |
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Feb 23 |
revised |
Texture in model not rendered by BasicEffect added 118 characters in body |
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Feb 23 |
comment |
Texture in model not rendered by BasicEffect Well... as I wrote - the effect is clearly "seeing" a texture of size 2048x2048 - which is correct... I'll have to copy it out and look if it is black or not! Thanks! |
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Feb 23 |
comment |
Texture in model not rendered by BasicEffect Nothing strikes me as odd... wouldn't notice if something is missing - but no large amounts of repeated zeros. I have uploaded a screen shot from Blender. Note that in object mode the model is pitch black. That may be a clue? :s |
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Feb 23 |
revised |
Texture in model not rendered by BasicEffect added 122 characters in body |
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Feb 23 |
comment |
Texture in model not rendered by BasicEffect The normals are there, I'm afraid. Thank's for the tip, though! |
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Feb 23 |
revised |
Texture in model not rendered by BasicEffect added 188 characters in body |
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Feb 23 |
comment |
Texture in model not rendered by BasicEffect Yes, I have just swapped in this model in place of another model which works great. |
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Feb 23 |
asked | Texture in model not rendered by BasicEffect |
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Feb 17 |
asked | XNA Framework HiDef profile requires TextureFilter to be Point when using texture format Vector4 |
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Feb 11 |
comment |
Flickering water effect No. It is not Z-fighting. If it were Z-fighting I would see it on pixel level. But the effect I asked about (and see in several samples) seems rether to happen on a vertex level. Once I figured out how to do recording I'll be back! |
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Feb 10 |
comment |
Flickering water effect But the terrain and the water are not "particulary" coplanar. I've tried to put spheres in the water with 1/4 of them abouve the water and got the same effect too? Althogh I may really be plain z-fighting I'm seeing (which I do know about) - I have no clue on how to fix tihs (and neither have the authors of those effects I've tried, I gusee. Or it doesn't bother them...) |
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Feb 10 |
asked | Flickering water effect |