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Programmer, game designer, master's in physics.

Published boardgame: http://nestorgames.com/#linkage_detail


May
14
revised Are there copyrights for board game Risk and can I make the game, or similar, for mobile?
added 1 character in body
May
12
accepted How do I get GL.IssueRenderEvent to work on iOS with Unity 5?
May
12
answered How do I get GL.IssueRenderEvent to work on iOS with Unity 5?
May
11
answered unity how to keep prefabs updated
May
11
comment unity how to keep prefabs updated
Just wanted to make sure that was your problem. :)
May
11
comment unity how to keep prefabs updated
If you update a prefab, and hit "Apply" it should do what you're asking.
May
8
comment How to smoothly display opponents in realtime multiplayer game
You're better off reading about this topic. A google search should bring up various blogs and developers talking about how they dealt with this. Or you could grab the source to an engine like Quake 3 and see how they actually did it. This is a Q&A site, designed for well-defined questions with well-defined answers.
May
8
comment How to smoothly display opponents in realtime multiplayer game
That question has quite massive scope. There are many ways this can be done.
May
4
revised How do I get GL.IssueRenderEvent to work on iOS with Unity 5?
added 2 characters in body
May
4
asked How do I get GL.IssueRenderEvent to work on iOS with Unity 5?
May
2
answered What's the size of library in unity for android?
May
1
answered How can I load textures in Unity and keep them between scenes?
Apr
29
comment How do I refer to a native library with Unity 5 on Android?
I have seen what he says in other blog posts, and I believe he's a Unity Tech employee. I have just tried this, and I still get the DLLNotFoundException. I've checked in the .apk, and I see the .so file in lib/armeabi-v7/. I'm using a Galaxy Nexus One, so I think it's an ARM machine.
Apr
28
revised How do I refer to a native library with Unity 5 on Android?
added 85 characters in body
Apr
28
comment How do I refer to a native library with Unity 5 on Android?
Using nm on the .a file shows what look like C-style definitions. Currently, it appears the problem may be that the library is compiled for 32-bit architecture, but my project is 64-bit. Still waiting to hear back from the lib dev about that.
Apr
28
comment How do I refer to a native library with Unity 5 on Android?
My point is that the docs say that you can access the library directly, and that is made easier by using C-style bindings. C++ and Obj-C mangle the names. Elsewhere in the docs, they talk about how to access java stuff, and that is something I have done in another test project.
Apr
28
comment How do I refer to a native library with Unity 5 on Android?
According to these docs, you can use native plugins (provided they extern c their declarations) without a java interface: docs.unity3d.com/Manual/NativePlugins.html
Apr
28
asked How do I refer to a native library with Unity 5 on Android?
Apr
28
comment How to create old-school format music with small file sizes
"For example, most consoles prior to the 5th generation had special music chips which contained the sample banks" I don't think this is true. 2600, 5200, 7800, intellivision... I could name a ton of consoles prior to 5th gen that did not have sample banks. Just a nitpick, but you might want to edit that.
Apr
28
answered How to create old-school format music with small file sizes