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awarded  Nice Answer
2d
answered Unity5 build won't run on android 2.3.3
Apr
27
revised Network interpolation wont work for local player
edited title
Apr
27
comment Network interpolation wont work for local player
Hahah not a big deal! :)
Apr
27
comment Network interpolation wont work for local player
"lag" is with one "g" :)
Apr
27
comment Couldn't all games avoid post-start loading?
But loading times hidden behind S-curve halls and such doesn't feel like load times.
Apr
27
revised Couldn't all games avoid post-start loading?
added 2 characters in body
Apr
27
answered Couldn't all games avoid post-start loading?
Apr
25
comment 1-star review attack on Google Play
I'm voting to close this question as off-topic because it's not about game development.
Apr
25
comment Which is the game maker (for ex - Construct 2, Unity) that uses python as language?
Godot engine uses python, I think.
Apr
21
comment Gravity too weak
The integrator doesn't deal well with really small values, and a small weight means a small force, which means instability. That's been my experience anyway. Maybe things have improved since I last messed with these things.
Apr
21
comment Gravity too weak
In physics simulators, working with masses too small will cause instabilities in the algos that move things around.
Apr
21
comment How to build multi-player android game?
I'm voting to close this question as off-topic because it's not even remotely on topic.
Apr
20
awarded  Popular Question
Apr
16
comment Why scale of my new UI texture differs so much comparing to other GUI elements?
where you import the texture
Apr
16
comment Why scale of my new UI texture differs so much comparing to other GUI elements?
What's the Pixel Per Unit on the texture?
Apr
15
comment Procedural Generation, Game Updates, & Butterfly Effect
I'm voting to close this question as off-topic because it's too broad.
Apr
11
awarded  Famous Question
Apr
9
comment How can I fix this error when packaging my Android game in Unreal Engine?
put text output here. links die.
Mar
30
comment AS3 Air - Custom slider - limit drag position
The above comment is the very essence of programming. Knowing techniques, and then figuring out how to apply them in specific instances. The answer here explains how to do it, but the answerer doesn't know Flash. So you take your knowledge of Flash and implement his technique. Learning to do this will open things up for you! :)