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Programmer, game designer, master's in physics.

Published boardgame: http://nestorgames.com/#linkage_detail


Jul
21
comment If I convert my LibGDX game to an exe, is it legal?
And obfuscation is a seperate question.
Jul
21
comment If I convert my LibGDX game to an exe, is it legal?
Never get legal advice from the web. Read the licenses attached to LibGDX.
Jul
15
revised Grow first, Ads later for mobile games?
added 88 characters in body
Jul
15
revised Grow first, Ads later for mobile games?
added 1 character in body
Jul
15
answered Grow first, Ads later for mobile games?
Jul
2
awarded  Curious
Jun
30
answered How can I make new strategies viable?
Jun
26
comment Should I assign a unique ID to individual units of game currency?
Counterfeiting isn't possible in a game? Ask Diablo II devs about that.
Jun
18
awarded  Nice Answer
Jun
17
answered How can the lategame in a 4X game be made more exciting?
Jun
16
comment What is an optimum failure rate that will keep people coming back to my game?
Good point about SMB. :)
Jun
16
comment What is an optimum failure rate that will keep people coming back to my game?
Maybe not "instant game over" but "lingering this will catch up with you in the end" problems. Like spending your upgrade points inefficiently will end the game, but perhaps not instantly.
Jun
16
comment What is an optimum failure rate that will keep people coming back to my game?
Useful stuff here, though I disagree with "single mistakes are rarely fatal" in FTL. The biggest mistake being "entering the insects' space" because of their boarding parties. :)
Jun
11
comment Without using a pre-built physics engine, how can I implement 3-D collision detection from scratch?
GameDev.SE isn't really the place to be told how a 3d collision system works on the inside. Maybe how to use a particular one for a particular task though.
May
13
comment Getting access violation because of ID3D11Buffer
Step one: learn good codeformatting practices. Makes it easier for everyone (including you) to read. :)
May
13
comment Maximum audio delay before the player notices?
Not much. I'd guess it has to be less than 1/10 of a second. Though personally, I might notice it if it were more than a few frames at 60 FPS.
May
8
awarded  Deputy
Apr
14
comment Level loading works in Unity editor, but quits when deployed
Developers ARE voluntarily helping you by answering your question on this site.
Apr
14
comment Render scene twice in OpenGL, overlay second render with tranparency
I'm not an expert. But sources tell me you're asking "I want to know what happens if I take one and then add another one, but I don't want 1 + 1 = 2"
Apr
5
comment Do I need to call Release() on D3D objects when I use them in another function?
This text indicates there are some things about programming your are misunderstanding. "use them on a void" doesn't really make sense. :(