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Programmer, game designer, master's in physics.

Published boardgame: http://nestorgames.com/#linkage_detail


Mar
16
comment Game “trial” with ads and full version without on PSN
Ask Sony.......
Feb
27
comment TCP For RTS Game?
I've been in the game industry since 2000, and whenever I read about networking in games that are not latency-tolerant, they always say "use UDP, or you'll regret it". Using UDP is a hassle, but it's necessary in latency-intolerant apps. You're NOT reinventing the wheel with UDP because that's how it's been done since the early days. Descent II wasn't using TCP for its networking, and neither is Starcraft II.
Feb
27
comment TCP For RTS Game?
There's a reason RTSs use UDP. Don't try to reinvent the wheel; TCP is not good for latency-sensitive gaming.
Feb
27
answered TCP For RTS Game?
Feb
25
revised How can you merge the geometries of cloned objects in Three.JS?
clarify title
Feb
25
suggested approved edit on How can you merge the geometries of cloned objects in Three.JS?
Feb
9
awarded  Notable Question
Feb
5
comment Can I Debug.Log() on Android without all the callstack spam?
Thanks for the link! I'll go upvote that.
Feb
5
accepted Can I Debug.Log() on Android without all the callstack spam?
Feb
5
comment Can I Debug.Log() on Android without all the callstack spam?
Maybe make that an answer, so I can say this has been answered.
Feb
5
comment Can I Debug.Log() on Android without all the callstack spam?
Ok, thanks!4321
Feb
5
asked Can I Debug.Log() on Android without all the callstack spam?
Jan
30
comment Will Unity automatically scale everything? Please help!
What have you tried?
Jan
24
awarded  Nice Answer
Jan
24
answered Unity 3d 4 players Only 4 buttons can be pressed at a time
Jan
18
comment Should I switch to UDP for a mobile p2p game when considering 3G network?
It's unpleasant to have to say "give up on the idea" but in this case, I don't think the technology will deliver what you need. :(
Jan
18
comment Should I switch to UDP for a mobile p2p game when considering 3G network?
I don't see anything there that leads me to believe a "a mobile game that is similar to 'Street Fighter'" would work. I see people talking about how in an FPS you can get killed by a late packet and not really know if it missed you on your client or not because you can't see yourself.
Jan
16
awarded  Yearling
Jan
14
revised How do teams prevent overwriting work in source files?
Add Perforce
Jan
14
suggested approved edit on How do teams prevent overwriting work in source files?