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Programmer, game designer, master's in physics.

Published boardgame: http://nestorgames.com/#linkage_detail


Apr
14
comment Level loading works in Unity editor, but quits when deployed
Developers ARE voluntarily helping you by answering your question on this site.
Apr
14
comment Render scene twice in OpenGL, overlay second render with tranparency
I'm not an expert. But sources tell me you're asking "I want to know what happens if I take one and then add another one, but I don't want 1 + 1 = 2"
Apr
5
comment Do I need to call Release() on D3D objects when I use them in another function?
This text indicates there are some things about programming your are misunderstanding. "use them on a void" doesn't really make sense. :(
Apr
3
comment Why don't all games permit changing the field of view?
I totally get sick above 90.
Apr
3
comment Why don't all games permit changing the field of view?
@MarcksThomas I played Q3 with someone who used 120 FOV (or maybe even higher). I get sick above 90. It did not feel fair.
Mar
26
answered How do I make an object's y-axis align with a Vector3?
Mar
26
comment How do I make an object's y-axis align with a Vector3?
The slope under the ball depends on the location of the camera relative to the ball. If the hill slopes east, and the camera is looking east, the thing should slope away from the player. If the camera is looking west, it should slope toward the player.
Mar
25
asked How do I make an object's y-axis align with a Vector3?
Mar
11
accepted How do I unload a scene after doing LoadLevelAdditive?
Mar
11
comment How do I unload a scene after doing LoadLevelAdditive?
Ok, so a scene is really just a list of objects, and once they come in, it's not really known which scene they came from. Got it.
Mar
11
comment How do I unload a scene after doing LoadLevelAdditive?
This does not answer my question. How do I unload a scene that has been loaded with LoadLevelAdditive? I have already read the answer you are quoting.
Mar
11
asked How do I unload a scene after doing LoadLevelAdditive?
Mar
3
comment Is padding brackets objectively the best way to write C programs?
Though I will say that if you write the first version, you will annoy many other programmers you work with. "Space-averse" programming results in dense, hard-to-read code. Also, can you fix that extra space after the third float? I can't edit it since it's a single-character edit.
Feb
13
comment Is there a benefit to applying forces to my camera?
Real objects get moved through interactions of accelerations and velocities. Forces are a natural way to express those. There are certainly other ways to get smooth camera motion, using interpolations and spline stuff. But I think it is possible to use a force model for it. But, for example, if you want a camera to feel like it's in a chase plane, you might want to use a physics object to model its motion. It really depends on the application, which has not been specified in the question.
Feb
13
comment Is there a benefit to applying forces to my camera?
I disagree. If you apply forces to move the camera, you can get a more natural feeling camera. Just watch the menu of Dungeon Keeper 2: youtube.com/watch?v=D3eD0JLt_HA That's all done with simple equations, and it made me get motion sickness watching it. Maybe it's not always the right thing to do, but it can be.
Feb
10
comment How can I port an XNA game to iOS and Android?
"Should be easy"? How do you arrive at that conclusion?
Feb
10
revised How to build an iPad game without an Apple device?
added 59 characters in body
Feb
10
comment How to build an iPad game without an Apple device?
developer.apple.com/library/mac/releasenotes/DeveloperTools/… "StoreKit (In-App purchases) will not work in the Simulator." (as of Xcode 5.0.1) Has this changed?
Feb
9
answered How to build an iPad game without an Apple device?
Jan
28
comment How do I use the dot product to get an angle between two vectors?
possible duplicate of How can I calculate the angle between two 2D vectors?