| bio | website | |
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| age | ||
| visits | member for | 1 year, 4 months |
| seen | 12 hours ago | |
| stats | profile views | 20 |
Programmer, game designer.
Published boardgame: http://nestorgames.com/#linkage_detail
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May 16 |
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How to prevent the “Too awesome to use” syndrome I don't like this answer as a player, because I feel like any game that has to remind me what to do is pandering. But I'm pretty hardcore. :) |
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May 14 |
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Can I make a downloadable .exe app for my game if I make it in HTML5? If someone wants your code, they'll get it. |
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May 13 |
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Aim prediction along a parabola - How to make a Tower Defence Mortar aim accurately Your last paragraph looks reasonable to me. |
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Apr 30 |
answered | What can I do to get audio into my game legally? |
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Mar 4 |
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How to design the AI for a board game like Risk? Interesting. "Introduced to US editions in 1993" In any case, they are an unpleasant thing to have an AI deal with, as you say! |
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Mar 2 |
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How to design the AI for a board game like Risk? Vanilla Risk doesn't have missions. I was assuming he meant plain Risk, with no variants added. :) I have checked with another veteran game programmer I know; he doesn't think Risk is suited to minimax either. |
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Mar 2 |
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joystick movement for Geometry Wars clone Acceleration can make it feel sluggish. But you may want to accelerate quickly to a top speed so it's a little smoother. |
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Feb 28 |
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How to design the AI for a board game like Risk? Another honest question... will minimax deal well with more than two players? My experience with it is in two player no-luck games. |
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Feb 28 |
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How to design the AI for a board game like Risk? Does Alpha-beta pruning work so well in a game with a random element? (honest question) There is also the unknown element of which cards the opponent has; I seem to remember that in Risk that if you own the country of a card when turning it in, you get bonus armies there. |
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Feb 28 |
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How to design the AI for a board game like Risk? Honestly, I don't think Minimax is suited to Risk because there are too many possible options. Imagine a territory with 50 armies in it. There are a TON of possibilities there. |
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Feb 27 |
awarded | Outspoken |
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Feb 22 |
awarded | Quorum |
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Feb 19 |
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NavMeshAgent in Unity giving jerky performance Glad you got it fixed. :) |
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Feb 14 |
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What are the main requirements to port a game to Linux SDL will build to Linux, Windows and MacOS. |
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Feb 13 |
awarded | Yearling |
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Feb 13 |
answered | SetBase with a KActor descendant does not appear to function |
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Feb 13 |
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SetBase with a KActor descendant does not appear to function I told you that in chat after I got the answer from the UDK forum! :) |
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Feb 13 |
asked | SetBase with a KActor descendant does not appear to function |
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Feb 8 |
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NavMeshAgent in Unity giving jerky performance Can you post a youtube vid of it? |
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Feb 7 |
accepted | Subclasses of GameInfo and Input in UDK |