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Programmer, game designer, master's in physics.

Published boardgame: http://nestorgames.com/#linkage_detail


Oct
2
awarded  Popular Question
Sep
26
comment How can I make backtracking interesting?
Zelda Wind Waker. The block stack puzzle. There is zero indication when you should attempt that puzzle, or what the goal could possibly be. I wasted so much time on that puzzle before I had the shield thing that allows you to complete it. I should not have been allowed into that puzzle so far away from getting the item I needed to complete it.
Sep
24
comment Are there alternatives to multiple buffering?
Hey, it's not a problem. :)
Sep
24
comment Are there alternatives to multiple buffering?
I know you're not trying to trick us, my comment was only to explain what it looks like to me. Sort of like "I want to roll things, but I don't want to use ball bearings or wheels or anything circular". Double buffering is just what you do.
Sep
24
comment Are there alternatives to multiple buffering?
This almost feels like "I know how to do math with my numbers. But I want to mess with my numbers without math. What other techniques are there?"
Sep
24
awarded  Autobiographer
Sep
24
comment if statement is executed even when condition is false
If you didn't know Debug was calling it again, then there are some very fundamental things about programming you need to learn, like what a function call actually does. :) I recommend learning more programming basics.
Sep
24
answered if statement is executed even when condition is false
Sep
24
answered How can I make backtracking interesting?
Sep
18
comment Why use compression such as zlib?
Because AAC was designed to be indistingushable from uncompressed audio at high bitrates. Until someone proves to me they can tell the difference in a blinded test, they're audibly identical.
Sep
17
comment Why use compression such as zlib?
One of the subjects was a musician. There are other factors with food; like texture and scent. Until you've done a blind test with this stuff, anything else is speculation on your part. Here's an example of just such a test, but this one is about amplifiers: tom-morrow-land.com/tests/ampchall
Sep
17
comment Why use compression such as zlib?
Since this is an argument I don't want to have again, I'll just say this. I've done blinded tests with both an expensive stereo, and expensive headphones. The baseline test showed the subject could hear the difference if they knew which was which. As soon as the blinders go on, there is zero ability to discern the difference. So if you haven't done a blinded test, it's all in your head. :)
Sep
16
revised Why use compression such as zlib?
added 6 characters in body
Sep
16
answered Why use compression such as zlib?
Aug
12
comment Does `yield return false;` have special meaning in Unity3d C# scripts?
@O.R.Mapper Right. :)
Aug
12
comment Does `yield return false;` have special meaning in Unity3d C# scripts?
@O.R.Mapper I know it does not extend C#. I never said it did. I said you can do different things with yield related to coroutines in Unity, and their documentation isn't clear about what's available. I know that WaitForSeconds has to be declared. The problem is that Unity doesn't tell you in an obvious place what is declared that can be used in this instance. I was never under the impression that this was an "extension to the language".
Aug
8
comment How can I implement a percentage chance to perform some action?
This question seems to be more fitting for Google.
Aug
7
awarded  Nice Question
Aug
6
comment Does `yield return false;` have special meaning in Unity3d C# scripts?
If I were in a .NET C# project made with Visual Studio without Unity and I did yield return WaitForSeconds(5.f); it would not compile. I am aware that yield is not new. But you can do different things with it in Unity, and they are not clear at all in their documentation about what is special to Unity and what is not.
Aug
5
revised Does `yield return false;` have special meaning in Unity3d C# scripts?
added 3 characters in body; edited title