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visits member for 1 year, 4 months
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Programmer, game designer.

Published boardgame: http://nestorgames.com/#linkage_detail


May
16
comment How to prevent the “Too awesome to use” syndrome
I don't like this answer as a player, because I feel like any game that has to remind me what to do is pandering. But I'm pretty hardcore. :)
May
14
comment Can I make a downloadable .exe app for my game if I make it in HTML5?
If someone wants your code, they'll get it.
May
13
comment Aim prediction along a parabola - How to make a Tower Defence Mortar aim accurately
Your last paragraph looks reasonable to me.
Apr
30
answered What can I do to get audio into my game legally?
Mar
4
comment How to design the AI for a board game like Risk?
Interesting. "Introduced to US editions in 1993" In any case, they are an unpleasant thing to have an AI deal with, as you say!
Mar
2
comment How to design the AI for a board game like Risk?
Vanilla Risk doesn't have missions. I was assuming he meant plain Risk, with no variants added. :) I have checked with another veteran game programmer I know; he doesn't think Risk is suited to minimax either.
Mar
2
comment joystick movement for Geometry Wars clone
Acceleration can make it feel sluggish. But you may want to accelerate quickly to a top speed so it's a little smoother.
Feb
28
comment How to design the AI for a board game like Risk?
Another honest question... will minimax deal well with more than two players? My experience with it is in two player no-luck games.
Feb
28
comment How to design the AI for a board game like Risk?
Does Alpha-beta pruning work so well in a game with a random element? (honest question) There is also the unknown element of which cards the opponent has; I seem to remember that in Risk that if you own the country of a card when turning it in, you get bonus armies there.
Feb
28
comment How to design the AI for a board game like Risk?
Honestly, I don't think Minimax is suited to Risk because there are too many possible options. Imagine a territory with 50 armies in it. There are a TON of possibilities there.
Feb
27
awarded  Outspoken
Feb
22
awarded  Quorum
Feb
19
comment NavMeshAgent in Unity giving jerky performance
Glad you got it fixed. :)
Feb
14
comment What are the main requirements to port a game to Linux
SDL will build to Linux, Windows and MacOS.
Feb
13
awarded  Yearling
Feb
13
answered SetBase with a KActor descendant does not appear to function
Feb
13
comment SetBase with a KActor descendant does not appear to function
I told you that in chat after I got the answer from the UDK forum! :)
Feb
13
asked SetBase with a KActor descendant does not appear to function
Feb
8
comment NavMeshAgent in Unity giving jerky performance
Can you post a youtube vid of it?
Feb
7
accepted Subclasses of GameInfo and Input in UDK