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Programmer, game designer, master's in physics.

Published boardgame: http://nestorgames.com/#linkage_detail


Apr
22
revised What does the number in TextMesh.lineSpacing refer to?
added 255 characters in body
Apr
22
comment AI for Shogi, dealing with high branching factor due to drop rule
"Heuristics" itself is really broad. There won't be one: this would cause a lengthy discussion, and so is not suited to Q&A. You're better off on a forum, or in our chat room.
Apr
22
comment AI for Shogi, dealing with high branching factor due to drop rule
This queston is way too broad to be answered on a Q&A site like this.
Apr
21
accepted What does the number in TextMesh.lineSpacing refer to?
Apr
21
answered What does the number in TextMesh.lineSpacing refer to?
Apr
18
revised Google Play Game Services real-time multiplayer secure game data architecture
deleted 1 character in body
Apr
17
comment What does the number in TextMesh.lineSpacing refer to?
How can it be world units, if the same linespacing in 1, 2, 3 result in different world unit distances?
Apr
17
comment What does the number in TextMesh.lineSpacing refer to?
Josh is right. Why is it lineSpacing = 220 that makes this particular font have a gap of one font-pixel between the lines?
Apr
17
asked What does the number in TextMesh.lineSpacing refer to?
Apr
16
answered Google Play Game Services real-time multiplayer secure game data architecture
Apr
15
comment How do I get Apple to pull an App that violates a copyright?
This is why you see stuff like "Boggle. Rules copyright 1985". Because they can't copyright the mechanics.
Apr
14
comment What degree do you need to become a game designer,programmer,developer.etc
This is a very good answer to a question that is way off-topic for this site. :)
Apr
14
comment What degree do you need to become a game designer,programmer,developer.etc
First thing you need is the ability to read help pages to see how assets (like this website) are supposed to be used.
Apr
10
comment Is there any easy way to understand the Alpha Beta for Othello?
I would say that you should format your code properly so it's more legible before asking other people to read it and help you find problems in it. Second, asking narrower questions gets better help faster. But I'm undecided about whether the question in its current form is ok for the site or not. Usually super-bad questions get flagged and held almost immediately, so maybe just edit the code bits for clarity and see what happens. Incidentally, my first minimax AI was for Othello. :)
Apr
10
comment Is there any easy way to understand the Alpha Beta for Othello?
Asking a bunch of people you don't know to read code you admit is messy is a sketchy proposition at best.
Apr
7
answered Detecting on which side did the objects collided unity 2d
Feb
27
comment TCP For RTS Game?
I've been in the game industry since 2000, and whenever I read about networking in games that are not latency-tolerant, they always say "use UDP, or you'll regret it". Using UDP is a hassle, but it's necessary in latency-intolerant apps. You're NOT reinventing the wheel with UDP because that's how it's been done since the early days. Descent II wasn't using TCP for its networking, and neither is Starcraft II.
Feb
27
comment TCP For RTS Game?
There's a reason RTSs use UDP. Don't try to reinvent the wheel; TCP is not good for latency-sensitive gaming.
Feb
27
answered TCP For RTS Game?
Feb
25
revised How can you merge the geometries of cloned objects in Three.JS?
clarify title