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Programmer, game designer, master's in physics.

Published boardgame: http://nestorgames.com/#linkage_detail


Jan
24
awarded  Nice Answer
Jan
24
answered Unity 3d 4 players Only 4 buttons can be pressed at a time
Jan
18
comment Should I switch to UDP for a mobile p2p game when considering 3G network?
It's unpleasant to have to say "give up on the idea" but in this case, I don't think the technology will deliver what you need. :(
Jan
18
comment Should I switch to UDP for a mobile p2p game when considering 3G network?
I don't see anything there that leads me to believe a "a mobile game that is similar to 'Street Fighter'" would work. I see people talking about how in an FPS you can get killed by a late packet and not really know if it missed you on your client or not because you can't see yourself.
Jan
16
awarded  Yearling
Jan
14
revised How do teams prevent overwriting work in source files?
Add Perforce
Jan
14
suggested approved edit on How do teams prevent overwriting work in source files?
Jan
14
revised Should I switch to UDP for a mobile p2p game when considering 3G network?
added 2 characters in body
Jan
14
answered Should I switch to UDP for a mobile p2p game when considering 3G network?
Jan
9
revised Why does Resources.Load cause a CastException in this case?
added 2 characters in body
Jan
9
answered Why does Resources.Load cause a CastException in this case?
Jan
9
accepted How do I access the “Ascii Start Offset” property of a Font at runtime?
Jan
8
revised How do I access the “Ascii Start Offset” property of a Font at runtime?
added 2 characters in body
Jan
8
revised How do I access the “Ascii Start Offset” property of a Font at runtime?
deleted 11 characters in body
Jan
8
awarded  Custodian
Jan
8
reviewed Approve How do I access the “Ascii Start Offset” property of a Font at runtime?
Jan
8
asked How do I access the “Ascii Start Offset” property of a Font at runtime?
Jan
8
asked Why does Resources.Load cause a CastException in this case?
Jan
3
comment Make FPS Controller in Unity suitable for Touch?
There's no "best" way on this. It's a problem that doesn't have a real solution, just attempts to make it work.
Dec
8
accepted How do I change a Unity 4.6 Sprite's textureRect at runtime?