101 reputation
3
bio website kyleharrison.ca
location Burnaby, Canada
age 28
visits member for 2 years, 11 months
seen Oct 2 at 22:55

I sling web for a living.

No seriously, by day and by night, I sling web.

I make websites, is what I'm getting at.


Aug
14
awarded  Autobiographer
Oct
19
awarded  Popular Question
Mar
13
asked Using DirectX9 within Visual Studio 2012 in Windows 8?
Jul
19
comment Using XNA GameComponents simply
You WERE indeed correct, initializing the components collection did in fact make the code compile again, and the sprite didnt show up (as expected). But before I got into creating my own initializers, updaters etc, Kikaimaru's answer got the sprite up and functional by taking away code and changing one line. Again technically you were absolutely correct, but the chosen answer just has to go to Kikaimaru for the solid answer to my lifes greatest challenge at this moment haha Thanks for your help man!
Jul
19
awarded  Scholar
Jul
19
comment Using XNA GameComponents simply
You were absolutely correct, there is a Components already setup, I just .Add my instantiated player and Boom there he was all functional and everything. As far as I read about the subject, its entire idea is just a different way of handling game objects and scene management in a more "modular" sense. This method makes the most sense to me and I'm glad that I can see it working out the way it is in my head now. I appreciate it sir, thanks for informing me that this already exists (and in hindsight, makes sense that it does lol)
Jul
19
accepted Using XNA GameComponents simply
Jul
19
comment Using XNA GameComponents simply
hah every single time I've done that I've had to answer a mountain of questions of "what code am I hiding that could be crucial to solving the problem", so better to overendulge than withhold. At the same time this is very basic and rudamentry, just a single sprite to the screen that can be moved with keyboard input, but its THIS specific sprite that I'm trying to get delegated again. Not familiar enough with XNA to know what to avoid posting yet lol
Jul
19
asked Using XNA GameComponents simply
Jan
20
answered How can I store all my level data in a single file instead of spread out over many files?