Justin

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visits member for 2 years, 6 months
seen Feb 2 '12 at 7:17

Sep
27
awarded  Popular Question
Jan
26
awarded  Student
Jan
22
comment Loading and rendering one large image or many smaller ones
Yes this was the approach I am currently using, although atm I am using a very simple 'scrolling background' approach where the same bg image is just being redrawn at its edges. There are not clearly defined 'tiles' like in Zelda. Still, I think this is the way to go for my game. Thanks.
Jan
22
awarded  Scholar
Jan
22
accepted Loading and rendering one large image or many smaller ones
Jan
22
comment Loading and rendering one large image or many smaller ones
The game already uses many smaller images which get drawn over the background much as you described. I was asking more so about the pros/cons of having a large background image vs a smaller repeating one. That being said, the points you make are still valid.
Jan
15
asked Loading and rendering one large image or many smaller ones